DGear
Rerolls
How we plan
+4Up nextBakarma PauldronsB 16 → S+ 57 to 6159 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost8%
- 3Reroll Fire Mark +1→ ideally Attack, Double Chance or Critical Damage Boost5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13
- Critical Hit
Then bind it fully.
Bakarma GlovesC 6 → S+ 58 to 6360 on average
- 1Reroll Front Defense→ ideally Attack or Combat Speed15% a try
- 2Reroll MP→ ideally Attack or Combat Speed11%
- 3Reroll Natural HP Regen→ ideally Attack or Combat Speed7%
- 4Reroll Defense increase→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+4Bakarma BreastplateB 12 → S+ 57 to 6058 on average
- 1Reroll Dexterity→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll Back Defense→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance7%
- 3Reroll Fire Mark +1→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Damage Boost Robe of Flame +1 Perfect Chance
- Good+12
- Critical Hit
Then bind it fully.
+4Bakarma BootsB 16 → S+ 58 to 5959 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance10% a try
- 2Reroll Natural HP Regen→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
- 3Reroll Accuracy→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
Then bind it fully.
High Commander Lagta CloakD 3 → S+ 57 to 6759 on average
- 1Reroll Evasion→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase11% a try
- 2Reroll MP→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase8%
- 3Reroll Robe of Earth +1→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase5%
- 4Reroll Accuracy→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Robe of Flame +1 Double Chance Attack increase
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Kelpina GreavesD 0Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.