DGear
Rerolls
How we plan
Up nextAulamus LongswordD 0 → S+ 58 to 6059 on average
- 1Critical Hit26% a try
- 2Annihilate +121%
- 4Shield Rush +116%
- 15Warding Strike +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+14
- Multi-hit Chance
Then bind it fully.
Berk NecklaceC 9 → S+ 55 to 5656 on average
- 3Critical Hit Resist18% a try
- 10Natural MP Regen13%
- 18Flight Power9%
- 26Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Attack Might Fury +1 Combat Speed Precision Impact Hit +1
Then bind it fully.
Berk EarringsB 13 → S+ 56 to 5857 on average
- 5Flight Power17% a try
- 11Critical Hit Resist13%
- 20Enhance Health +19%
- 25Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Fury +1 Impact Hit +1
- Good+14
- Move Speed
Then bind it fully.
Berk EarringsB 14 → S+ 55 to 5856 on average
- 6Flight Power17% a try
- 13Natural HP Regen13%
- 22Punishing Benediction +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Fury +1 Impact Hit +1
- Good+13 to +14
- Move Speed Accuracy
Then bind it fully.
Bakarma BreastplateC 6 → S+ 58 to 6160 on average
- 7Willpower15% a try
- 14MP12%
- 19Ironclad Defense +19%
- 24Block6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Bakarma PauldronsD 0 → S+ 58 to 6260 on average
- 8Perfect Resist15% a try
- 12Evasion12%
- 17Back Defense9%
- 21HP6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Berk RingB 17 → S+ 58 to 6561 on average
- 9Critical Hit Resist13% a try
- 16HP10%
- 23Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
Can't reach S+
Spiritforged GuardC 6Its lines are fixed.
Divine Canyon GreavesD 1Its best rolls fall short.
Divine Canyon HelmD 0Its best rolls fall short.
Divine Canyon GlovesB 14Its best rolls fall short.
Divine Canyon BootsD 0Its best rolls fall short.
Divine Canyon CloakD 0Its best rolls fall short.
Liberator RingD 0Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.