CGear
Rerolls
How we plan
+10Up nextGartua EarringsB 14 → S+ 55 to 6359 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed20% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed15%
- 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
Berk EarringsB 14 → S+ 55 to 5957 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 3Reroll Protection Circle +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1
Then bind it fully.
Berk RingB 19 → S+ 58 to 6561 on average
- 1Reroll HP→ ideally Might or Precision16% a try
- 2Reroll Defense→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
Spectral PauldronsD 2 → S+ 55 to 5857 on average
- 1Reroll Back Defense→ ideally Attack Preparation +1, Impact Hit +1, Attack or Double Chance15% a try
- 2Reroll MP→ ideally Attack Preparation +1, Impact Hit +1, Attack or Double Chance12%
- 3Reroll HP→ ideally Attack Preparation +1, Impact Hit +1, Attack or Double Chance9%
- 4Reroll Critical Hit→ ideally Attack Preparation +1, Impact Hit +1, Attack or Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack Double Chance
- Good+13 to +14
- Critical Damage Boost Wind's Promise +1
Then bind it fully.
Spectral GlovesD 0 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed13% a try
- 2Reroll Natural HP Regen→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed10%
- 3Reroll Protection Circle +1→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed7%
- 4Reroll Survival Willpower +1→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack Combat Speed
- Good+13
- Wind's Promise +1
Then bind it fully.
Spectral CloakD 2 → S+ 57 to 5957 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +19% a try
- 2Reroll Survival Willpower +1→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +17%
- 3Reroll Crossguard +1→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +15%
- 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Attack increase Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Anguish BreastplateB 15Its best rolls fall short.
Division GreavesB 12Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Division BootsS 37Its best rolls fall short.
Division NecklaceA 28Its best rolls fall short.
Division RingC 6Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.