DGear
Rerolls
How we plan
Up nextBerk RingD 4 → S+ 58 to 6562 on average
- 1MP20% a try
- 3HP15%
- 7Defense11%
- 16Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
Berk NecklaceC 8 → S+ 56 to 5857 on average
- 2Critical Hit Resist21% a try
- 4MP16%
- 8Defense12%
- 18Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
Bakarma BreastplateD 5 → S+ 58 to 6160 on average
- 5Evasion14% a try
- 9Blessing of Life +111%
- 12Status Effect Resist9%
- 17Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma BootsB 13 → S+ 58 to 5958 on average
- 6Dexterity12% a try
- 11Defense9%
- 14Crossguard +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
Then bind it fully.
Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 10Double Resist11% a try
- 13Back Defense8%
- 15MP6%
- 19Critical Hit3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+5Rupture RodD 0Soul Fuse it for one more line.
Spiritforged GuardC 6Its lines are fixed.
Liberator HelmD 0Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Anguish GlovesD 1Its best rolls fall short.
Division CloakB 14Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Avenger BraceletD 0Its lines are fixed.