kiskInstall

AsmodiansLv 45 SorcererTriniel

SorSinnah

80,748 CP
CGear
  1. +7
    Aulamus RingB 14 → S+ 56 to 65

    60 on average

    1. 1Reroll Flight Power→ ideally Might or Precision20% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision16%
    3. 3Reroll Accuracy→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1

    Then bind it fully.

  2. +7
    Aulamus NecklaceC 10 → S+ 55 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision22% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision17%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Accuracy Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  3. +7
    Aulamus EarringsC 7 → S+ 57 to 61

    59 on average

    1. 1Reroll Grace of Resistance +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed25% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed21%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
    4. 4Reroll Cold Snap +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. +7
    Aulamus EarringsC 10 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed28% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
    4. 4Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  5. +7
    Aulamus RingC 9 → S+ 57 to 66

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
    2. 2Reroll Frost Burst +1→ ideally Might or Precision14%
    3. 3Reroll HP→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  6. +7
    Vakron PauldronsB 16 → S+ 57 to 64

    60 on average

    1. 1Reroll Evasion→ ideally Attack or Double Chance16% a try
    2. 2Reroll Block→ ideally Attack or Double Chance12%
    3. 3Reroll Cold Snap +1→ ideally Attack or Double Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Double Chance
    Good+14
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  7. +7
    Gartua GreavesD 0 → S+ 56 to 67

    58 on average

    1. 1Reroll Back Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
    2. 2Reroll MP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
    4. 4Reroll Cold Snap +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+8
    Critical Hit

    Then bind it fully.

  8. +7
    Bakarma BootsD 1 → S+ 58 to 63

    59 on average

    1. 1Reroll Block→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance14% a try
    2. 2Reroll Revitalization Contract +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance10%
    3. 3Reroll Grace of Resistance +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
    4. 4Reroll Grace of Enhancement +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Move Speed Robe of Flame +1 Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  9. +7
    Bakarma BreastplateD 3 → S+ 56 to 60

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Robe of Flame +114% a try
    2. 2Reroll Robe of Earth +1→ ideally Attack, Damage Boost or Robe of Flame +110%
    3. 3Reroll Vitality Evaporation +1→ ideally Attack, Damage Boost or Robe of Flame +17%
    4. 4Reroll Fire Mark +1→ ideally Attack, Damage Boost or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Robe of Flame +1
    Good+14
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  10. +7
    Vakron HelmD 0 → S+ 61 to 66

    62 on average

    1. 1Reroll Perfect Resist→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Absorb Essence +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

  11. +7
    Vakron CloakA 27 → S+ 64 to 67

    65 on average

    1. 1Reroll Front Defense→ ideally Double Chance or Attack7% a try
    2. 2Reroll Accuracy→ ideally Double Chance or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

Can't reach S+