Rerolls
How we plan
+7Up nextAulamus SpellbookC 11 → S+ 56 to 5757 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance28% a try
- 2Reroll Front Attack→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance23%
- 3Reroll Frost +1→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Weapon Damage Boost Multi-hit Chance
Then bind it fully.
+7Aulamus RingB 14 → S+ 56 to 6560 on average
- 1Reroll Flight Power→ ideally Might or Precision20% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision16%
- 3Reroll Accuracy→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1
Then bind it fully.
+7Aulamus NecklaceC 10 → S+ 55 to 5857 on average
- 1Reroll Evasion→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision22% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision17%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+7Aulamus EarringsC 7 → S+ 57 to 6159 on average
- 1Reroll Grace of Resistance +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed25% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed21%
- 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Cold Snap +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+7Aulamus EarringsC 10 → S+ 57 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed28% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
- 3Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+7Aulamus RingC 9 → S+ 57 to 6660 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
- 2Reroll Frost Burst +1→ ideally Might or Precision14%
- 3Reroll HP→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+7Vakron PauldronsB 16 → S+ 57 to 6460 on average
- 1Reroll Evasion→ ideally Attack or Double Chance16% a try
- 2Reroll Block→ ideally Attack or Double Chance12%
- 3Reroll Cold Snap +1→ ideally Attack or Double Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+7Gartua GreavesD 0 → S+ 56 to 6758 on average
- 1Reroll Back Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
- 2Reroll MP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
- 4Reroll Cold Snap +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+7Bakarma BootsD 1 → S+ 58 to 6359 on average
- 1Reroll Block→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance14% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance10%
- 3Reroll Grace of Resistance +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
- 4Reroll Grace of Enhancement +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+7Bakarma BreastplateD 3 → S+ 56 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Robe of Flame +114% a try
- 2Reroll Robe of Earth +1→ ideally Attack, Damage Boost or Robe of Flame +110%
- 3Reroll Vitality Evaporation +1→ ideally Attack, Damage Boost or Robe of Flame +17%
- 4Reroll Fire Mark +1→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+7Vakron HelmD 0 → S+ 61 to 6662 on average
- 1Reroll Perfect Resist→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Absorb Essence +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
+7Vakron CloakA 27 → S+ 64 to 6765 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack7% a try
- 2Reroll Accuracy→ ideally Double Chance or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
Can't reach S+
+7Spiritforged GuardC 6Its lines are fixed.
Divine Canyon GlovesC 11Its best rolls fall short.
+7Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-27 15:29 UTC. Their page looks them up again when it's opened in a browser.