kiskInstall

AsmodiansLv 45 RangerTriniel

Sparxie

122,833 CP
BGear
  1. +10
    Enraged Kromede EarringsD 1 → S+ 57 to 66

    62 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed31% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed25%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed20%
    4. 4Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  2. +10
    Enraged Kromede NecklaceB 13 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy27% a try
    2. 2Reroll Critical Hit Resist→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy21%
    3. 3Reroll Evasion→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Critical Hit Might Combat Speed Attack Precision Accuracy
    Good+13
    Focused Eye +1

    Then bind it fully.

  3. +10
    Aulamus EarringsA 31 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Precision, Attack or Move Speed17% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Precision Attack Move Speed
    Good+12 to +13
    Hunter's Resolve +1 Focused Eye +1 Hunter's Soul +1

    Then bind it fully.

  4. +10
    Star Dragon Lord RingS 35 → S+ 58 to 71

    65 on average

    1. 1Reroll Block→ ideally Might or Precision18% a try
    2. 2Reroll Marking Shot +1→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1
    Fine+8
    Burst Arrow +1

    Then bind it fully.

  5. +10
    Enraged Kromede RingB 22 → S+ 55 to 70

    62 on average

    1. 1Reroll Suppressing Arrow +1→ ideally Might, Precision or Attack16% a try
    2. 2Reroll Evasion→ ideally Might, Precision or Attack13%
    3. 3Reroll Burst Arrow +1→ ideally Might, Precision or Attack10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Fine+14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1

    Then bind it fully.

  6. +10
    Vakron PauldronsD 0 → S+ 59 to 64

    61 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost10%
    4. 4Reroll Unyielding Resolve +1→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  7. +10
    Bakarma GlovesB 21 → S+ 55 to 58

    57 on average

    1. 1Reroll Natural HP Regen→ ideally Attack, Combat Speed or Focused Eye +111% a try
    2. 2Reroll Revitalization Contract +1→ ideally Attack, Combat Speed or Focused Eye +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Focused Eye +1
    Good+15
    Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Nuakum CloakD 1 → S+ 56 to 76

    60 on average

    1. 1Reroll Front Defense→ ideally Double Chance or Attack increase15% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase12%
    3. 3Reroll Melee Fire +1→ ideally Double Chance or Attack increase9%
    4. 4Reroll Accuracy→ ideally Double Chance or Attack increase6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Double Chance Attack increase
    Good+16 to +18
    Attack Focused Eye +1
    Fine+6 to +15
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  9. +10
    Vakron BreastplateB 16 → S+ 58 to 64

    61 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance12% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
    3. 3Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  10. +10
    Vakron GreavesD 0 → S+ 59 to 63

    60 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
    2. 2Reroll Willpower→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11%
    3. 3Reroll Critical Damage Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Rooting Eye +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +10
    Vakron HelmB 14 → S+ 56 to 66

    59 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase12% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
    3. 3Reroll Accuracy→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  12. +10
    Spectral BootsD 2 → S+ 56 to 58

    57 on average

    1. 1Reroll Defense→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Move Speed12% a try
    2. 2Reroll Back Defense→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Move Speed9%
    3. 3Reroll Unyielding Resolve +1→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Move Speed6%
    4. 4Reroll Defense increase→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Move Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Focused Eye +1 Hunter's Resolve +1 Move Speed
    Good+13
    Perfect Chance

    Then bind it fully.

Arcana crafts

  1. +2
    Compass of MagicB 16 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  2. +3
    Parchment of VigorS 40 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  3. +2
    Bell of VigorA 27 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  4. +1
    Chalice of VigorA 22 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1

Bind or enchant

Can't reach S+