CGear
Rerolls
How we plan
+10Up nextAulamus GreatswordA 26 → S+ 55 to 5957 on average
- 1Critical Hit27% a try
- 2Block21%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Precision
- Good+12
- Attack
Then bind it fully.
+8Aulamus RingC 9 → S+ 60 to 6663 on average
- 3Critical Hit Resist18% a try
- 4MP13%
- 6Block9%
- 14Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+6Bakarma CloakD 1 → S+ 61 to 6662 on average
- 5Defense11% a try
- 8MP8%
- 11Dexterity5%
- 13Identify Weakness +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
+5Spectral GlovesC 8 → S+ 57 to 5858 on average
- 7Regeneration8% a try
- 10Evasion6%
- 12Front Defense4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Combat Speed Murderous Burst +1 Perfect Chance
Then bind it fully.
+5Bakarma BreastplateS 41 → S+ 58 to 6059 on average
- 9Back Defense8% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Perfect Chance Experienced Counterstrike +1 Murderous Burst +1
- Good+13
- Attack Preparation +1
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon GreavesD 0Its best rolls fall short.
+8Divine Canyon HelmD 2Its best rolls fall short.
+5Divine Canyon PauldronsC 11Its best rolls fall short.
+5Division BootsC 8Its best rolls fall short.
+6Liberator NecklaceD 0Its lines are fixed.
+5Division EarringsA 29Its best rolls fall short.
+5Division EarringsB 15Its best rolls fall short.
+5Division RingC 9Its best rolls fall short.
+6Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.