Rerolls
How we plan
+10Up nextAulamus EarringsB 18 → S+ 57 to 6660 on average
- 1Reroll Evasion→ ideally Might, Precision or Move Speed23% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Move Speed19%
- 3Reroll Accuracy→ ideally Might, Precision or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Berk RingB 15 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
- 2Reroll MP→ ideally Might or Precision12%
- 3Reroll Natural MP Regen→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Berk EarringsB 21 → S+ 56 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Might, Attack or Precision19% a try
- 2Reroll Critical Hit Resist→ ideally Might, Attack or Precision15%
- 3Reroll Ambush Stance +1→ ideally Might, Attack or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Assault Stance +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Bakarma PauldronsD 1 → S+ 57 to 6159 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Berk RingB 15 → S+ 59 to 6562 on average
- 1Reroll Flight Power→ ideally Might or Precision15% a try
- 2Reroll Infiltrate +1→ ideally Might or Precision12%
- 3Reroll HP→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Quick Slice +1 Insignia Explosion +1 Savage Roar +1
Then bind it fully.
+10Gartua NecklaceA 28 → S+ 58 to 6159 on average
- 1Reroll Flight Power→ ideally Combat Speed, Might or Precision13% a try
- 2Reroll HP→ ideally Combat Speed, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision
- Good+14
- Assault Stance +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Vakron BreastplateD 2 → S+ 57 to 6561 on average
- 1Reroll Regeneration→ ideally Attack, Damage Boost or Perfect Chance16% a try
- 2Reroll Double Resist→ ideally Attack, Damage Boost or Perfect Chance14%
- 3Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance11%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 58 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance15% a try
- 2Reroll Back Defense→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance12%
- 3Reroll Front Defense→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
- 4Reroll Status Effect Resist→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Vakron GlovesB 14 → S+ 59 to 6362 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Attack, Combat Speed or Perfect Chance9%
- 3Reroll Determination +1→ ideally Attack, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Rear Smite +1 Assault Stance +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 58 to 6159 on average
- 1Reroll Perfect Resist→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
- 2Reroll Back Defense→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +110%
- 3Reroll MP→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +18%
- 4Reroll Revitalization Contract +1→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Bakarma CloakD 1 → S+ 57 to 6459 on average
- 1Reroll Dexterity→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +113% a try
- 2Reroll Constitution→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +110%
- 3Reroll Natural HP Regen→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
- 4Reroll Critical Damage Tolerance→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+10Gartua GreavesC 10 → S+ 59 to 6360 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance
- Good+14
- Rear Smite +1 Assault Stance +1
Then bind it fully.
Can't reach S+
+15Rupture KnifeD 1Soul Fuse it for one more line.
+13Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.