kiskInstall

AsmodiansLv 45 AssassinTrinielKingsSlayer

Sunrak

88,896 CP
CGear
  1. +10
    Berk RingB 15 → S+ 59 to 65

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
    2. 2Reroll MP→ ideally Might or Precision12%
    3. 3Reroll Natural MP Regen→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15 to +16
    Attack Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  2. +10
    Berk EarringsB 21 → S+ 56 to 60

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Attack or Precision19% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Attack or Precision15%
    3. 3Reroll Ambush Stance +1→ ideally Might, Attack or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision
    Good+14
    Move Speed Assault Stance +1 Rear Smite +1 Impact Hit +1

    Then bind it fully.

  3. +10
    Bakarma PauldronsD 1 → S+ 57 to 61

    59 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  4. +10
    Berk RingB 15 → S+ 59 to 65

    62 on average

    1. 1Reroll Flight Power→ ideally Might or Precision15% a try
    2. 2Reroll Infiltrate +1→ ideally Might or Precision12%
    3. 3Reroll HP→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15 to +16
    Attack Quick Slice +1 Insignia Explosion +1 Savage Roar +1

    Then bind it fully.

  5. +10
    Gartua NecklaceA 28 → S+ 58 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Might or Precision13% a try
    2. 2Reroll HP→ ideally Combat Speed, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Might Precision
    Good+14
    Assault Stance +1 Rear Smite +1 Impact Hit +1

    Then bind it fully.

  6. +10
    Vakron BreastplateD 2 → S+ 57 to 65

    61 on average

    1. 1Reroll Regeneration→ ideally Attack, Damage Boost or Perfect Chance16% a try
    2. 2Reroll Double Resist→ ideally Attack, Damage Boost or Perfect Chance14%
    3. 3Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance11%
    4. 4Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  7. +10
    Bakarma BootsD 0 → S+ 58 to 61

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance15% a try
    2. 2Reroll Back Defense→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance12%
    3. 3Reroll Front Defense→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
    4. 4Reroll Status Effect Resist→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  8. +10
    Vakron GlovesB 14 → S+ 59 to 63

    62 on average

    1. 1Reroll Dexterity→ ideally Attack, Combat Speed or Perfect Chance12% a try
    2. 2Reroll Front Defense→ ideally Attack, Combat Speed or Perfect Chance9%
    3. 3Reroll Determination +1→ ideally Attack, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+15
    Rear Smite +1 Assault Stance +1

    Then bind it fully.

  9. +10
    Bakarma HelmD 0 → S+ 58 to 61

    59 on average

    1. 1Reroll Perfect Resist→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +110%
    3. 3Reroll MP→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +18%
    4. 4Reroll Revitalization Contract +1→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  10. +10
    Bakarma CloakD 1 → S+ 57 to 64

    59 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +113% a try
    2. 2Reroll Constitution→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +110%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
    4. 4Reroll Critical Damage Tolerance→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Double Chance Rear Smite +1 Assault Stance +1
    Good+14
    Attack
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

  11. +10
    Gartua GreavesC 10 → S+ 59 to 63

    60 on average

    1. 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance
    Good+14
    Rear Smite +1 Assault Stance +1

    Then bind it fully.

Can't reach S+