Rerolls
How we plan
+10Up nextAulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed24% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll Block→ ideally Might, Precision, Attack or Move Speed15%
- 4Reroll Defense→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+7Aulamus NecklaceA 27 → S+ 56 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +114% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+7Vakron PauldronsC 9 → S+ 56 to 5957 on average
- 1Reroll Willpower→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112% a try
- 2Reroll Evasion→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+15
- Impact Hit +1
Then bind it fully.
+10Gartua GreavesD 0 → S+ 58 to 6460 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+5Aulamus RingB 18 → S+ 58 to 6562 on average
- 1Reroll HP→ ideally Might or Precision18% a try
- 2Reroll Critical Hit→ ideally Might or Precision14%
- 3Reroll Accuracy→ ideally Might or Precision11%
- 4Reroll Rushing Smash +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+5Dartan GlovesB 12 → S+ 56 to 5857 on average
- 1Reroll Dexterity→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed or Perfect Chance11% a try
- 2Reroll Critical Damage Defense→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed or Perfect Chance9%
- 3Reroll Front Defense→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Combat Speed Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma BreastplateB 14 → S+ 59 to 6160 on average
- 1Reroll Constitution→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance11% a try
- 2Reroll Natural MP Regen→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance8%
- 3Reroll Crossguard +1→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+12Gartua BootsA 30 → S+ 60 to 6562 on average
- 1Reroll Status Effect Resist→ ideally Perfect Chance or Attack9% a try
- 2Reroll Defense→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Perfect Chance Attack
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+7Bakarma CloakA 29 → S+ 58 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance9% a try
- 2Reroll Natural MP Regen→ ideally Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
Then bind it fully.
High Commander Lagta HelmB 15 → S+ 56 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack Preparation +1, Double Chance, Attack increase, Impact Hit +1 or Attack10% a try
- 2Reroll Endurance→ ideally Attack Preparation +1, Double Chance, Attack increase, Impact Hit +1 or Attack8%
- 3Reroll Accuracy→ ideally Attack Preparation +1, Double Chance, Attack increase, Impact Hit +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Double Chance Attack increase Impact Hit +1 Attack
Then bind it fully.
Can't reach S+
+13Spiritforged StaffC 8Its lines are fixed.
+7Bakarma GuardD 0Soul Fuse it for one more line.
+10Liberator EarringsD 3Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+7Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.