CGear
Rerolls
How we plan
Up nextBakarma GlovesD 0 → S+ 58 to 6260 on average
- 1Reroll Status Effect Resist→ ideally Attack, Fury +1, Combat Speed or Perfect Chance14% a try
- 2Reroll Multi-hit Resist→ ideally Attack, Fury +1, Combat Speed or Perfect Chance12%
- 3Reroll Critical Hit Resist→ ideally Attack, Fury +1, Combat Speed or Perfect Chance9%
- 4Reroll Natural HP Regen→ ideally Attack, Fury +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Fury +1 Combat Speed Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma BreastplateD 4 → S+ 58 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
- 3Reroll Ironclad Defense +1→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 57 to 6359 on average
- 1Reroll Defense→ ideally Attack increase, Double Chance or Fury +114% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Fury +111%
- 3Reroll Block→ ideally Attack increase, Double Chance or Fury +18%
- 4Reroll HP→ ideally Attack increase, Double Chance or Fury +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Fury +1
- Good+13 to +14
- Attack Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma PauldronsC 11 → S+ 58 to 6260 on average
- 1Reroll Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +114% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
- 3Reroll Defense increase→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
- 4Reroll Dexterity→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Spectral BootsD 0 → S+ 56 to 5958 on average
- 1Reroll Critical Hit Resist→ ideally Fury +1, Attack or Impact Hit +112% a try
- 2Reroll Guarding Seal +1→ ideally Fury +1, Attack or Impact Hit +19%
- 3Reroll Survival Willpower +1→ ideally Fury +1, Attack or Impact Hit +16%
- 4Reroll Punishing Benediction +1→ ideally Fury +1, Attack or Impact Hit +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Attack Impact Hit +1
- Good+13 to +14
- Move Speed Perfect Chance
Then bind it fully.
Spectral HelmC 12 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Fury +1 or Attack increase9% a try
- 2Reroll Survival Willpower +1→ ideally Fury +1 or Attack increase6%
- 3Reroll Enhance Health +1→ ideally Fury +1 or Attack increase4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Attack increase
- Good+14
- Attack Impact Hit +1
Then bind it fully.
Can't reach S+
+11Spiritforged LongswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesD 0Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Anguish RingA 28Its best rolls fall short.
Anguish RingB 22Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.