Rerolls
How we plan
+12Up nextAulamus StaffD 0 → S+ 55 to 6057 on average
- 1Critical Hit34% a try
- 2Critical Attack28%
- 3Onslaught +122%
- 7Dark Crush +118%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Berk EarringsC 7 → S+ 56 to 6058 on average
- 4Critical Hit Resist21% a try
- 9Natural MP Regen16%
- 20Block12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Berk RingD 0 → S+ 58 to 6562 on average
- 5Block20% a try
- 11Flight Power15%
- 19Defense11%
- 26Critical Hit Resist8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 55 to 6359 on average
- 6Flight Power19% a try
- 10Evasion15%
- 18HP12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingB 20 → S+ 58 to 6561 on average
- 8Natural MP Regen16% a try
- 17Natural HP Regen12%
- 32Impactful Crush +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Bakarma BreastplateD 5 → S+ 58 to 6160 on average
- 12Defense14% a try
- 21Raging Spell +111%
- 27Status Effect Resist9%
- 34Earth's Promise +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Gartua PauldronsB 15 → S+ 60 to 6563 on average
- 13Critical Damage Defense13% a try
- 22Natural HP Regen10%
- 30Status Effect Resist7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Critical Damage Boost Attack Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Vakron GreavesD 2 → S+ 58 to 6460 on average
- 14Critical Damage Defense13% a try
- 24Blessing of Life +110%
- 29Critical Hit8%
- 35Inspiring Spell +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 56 to 6660 on average
- 15Willpower13% a try
- 23Critical Damage Defense10%
- 28Back Defense8%
- 33Front Defense5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron BootsB 14 → S+ 59 to 6361 on average
- 16HP12% a try
- 25Protection Circle +19%
- 31Regeneration6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
Arcana crafts
Compass of VigorD 0 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+2Parchment of MagicA 30 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+2Mirror of MagicA 30 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
+2Chalice of VigorA 29 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Bell of VigorA 27 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Unyielding HelmD 4Its best rolls fall short.
+10Unyielding GlovesD 0Its best rolls fall short.
+10Liberator NecklaceD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.