CGear
Rerolls
How we plan
+10Up nextBerk RingB 15 → S+ 56 to 6660 on average
- 1Reroll Evasion→ ideally Might or Precision21% a try
- 2Reroll MP→ ideally Might or Precision17%
- 3Reroll Natural MP Regen→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+5Bakarma PauldronsD 2 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost8%
- 4Reroll Fire Mark +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13 to +14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+4Bakarma GreavesD 3 → S+ 60 to 6160 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Robe of Earth +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance5%
- 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+5Spectral HelmC 10 → S+ 5858 on average
- 1Reroll Evasion→ ideally Robe of Flame +1, Double Chance or Attack increase5% a try
- 2Reroll Natural MP Regen→ ideally Robe of Flame +1, Double Chance or Attack increase3%
- 3Reroll Grace of Enhancement +1→ ideally Robe of Flame +1, Double Chance or Attack increase1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Double Chance Attack increase
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Anguish BreastplateC 10Its best rolls fall short.
Anguish GlovesD 2Its best rolls fall short.
Anguish BootsB 13Its best rolls fall short.
Liberator CloakD 0Its lines are fixed.
+10Berk NecklaceS 39Soul Fuse it for one more line.
Liberator EarringsD 4Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.