DGear
Rerolls
How we plan
Up nextBakarma CloakD 0 → S+ 56 to 6258 on average
- 1Status Effect Resist13% a try
- 3Willpower10%
- 5Critical Damage Defense8%
- 7Natural HP Regen5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
Bakarma GreavesD 1 → S+ 56 to 5857 on average
- 2Constitution11% a try
- 4Critical Damage Defense8%
- 6Block6%
- 8Status Effect Resist3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+5Spiritforged StaffC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
Judicator BreastplateB 13Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Anguish GlovesD 0Its best rolls fall short.
Liberator BootsD 0Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.