CGear
Rerolls
How we plan
Up nextAulamus EarringsD 0 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed27% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Absorb Essence +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
Aulamus NecklaceC 7 → S+ 55 to 5857 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision27% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision22%
- 3Reroll HP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
- 4Reroll Vitality Evaporation +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
Aulamus EarringsB 17 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed23% a try
- 2Reroll HP→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed18%
- 3Reroll Robe of Cold +1→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
Bakarma PauldronsB 15 → S+ 57 to 6159 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost8%
- 3Reroll Robe of Earth +1→ ideally Attack, Double Chance or Critical Damage Boost5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13
- Critical Hit
Then bind it fully.
+10Bakarma GlovesC 8 → S+ 55 to 5857 on average
- 1Reroll Evasion→ ideally Attack or Combat Speed10% a try
- 2Reroll Natural HP Regen→ ideally Attack or Combat Speed7%
- 3Reroll Fire Mark +1→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
Then bind it fully.
+10Bakarma HelmD 0 → S+ 57 to 6258 on average
- 1Reroll Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
- 3Reroll Front Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +16%
- 4Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
+10Bakarma BreastplateB 19 → S+ 57 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll Grace of Enhancement +1→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance7%
- 3Reroll Robe of Cold +1→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Damage Boost Robe of Flame +1 Perfect Chance
- Good+12
- Critical Hit
Then bind it fully.
+10Bakarma CloakB 18 → S+ 61 to 7062 on average
- 1Reroll Block→ ideally Double Chance, Attack increase or Robe of Flame +17% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Robe of Flame +1
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
Can't reach S+
+12Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon GreavesB 15Its best rolls fall short.
Divine Canyon BootsA 24Its best rolls fall short.
Divine Canyon RingD 0Its best rolls fall short.
Divine Canyon RingB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.