kiskInstall

AsmodiansLv 45 SorcererTriniel

TlaloccXD

78,341 CP
CGear
  1. Aulamus NecklaceC 7 → S+ 55 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision27% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision22%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
    4. 4Reroll Vitality Evaporation +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Accuracy Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  2. Aulamus EarringsB 17 → S+ 57 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed23% a try
    2. 2Reroll HP→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed18%
    3. 3Reroll Robe of Cold +1→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  3. Bakarma PauldronsB 15 → S+ 57 to 61

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost8%
    3. 3Reroll Robe of Earth +1→ ideally Attack, Double Chance or Critical Damage Boost5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+13
    Critical Hit

    Then bind it fully.

  4. +10
    Bakarma GlovesC 8 → S+ 55 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Attack or Combat Speed10% a try
    2. 2Reroll Natural HP Regen→ ideally Attack or Combat Speed7%
    3. 3Reroll Fire Mark +1→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed
    Good+15
    Robe of Flame +1 Perfect Chance

    Then bind it fully.

  5. +10
    Bakarma HelmD 0 → S+ 57 to 62

    58 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
    2. 2Reroll Back Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
    3. 3Reroll Front Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +16%
    4. 4Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Attack increase Robe of Flame +1
    Fine+11
    Incoming Heal

    Then bind it fully.

  6. +10
    Bakarma BreastplateB 19 → S+ 57 to 60

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance11% a try
    2. 2Reroll Grace of Enhancement +1→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance7%
    3. 3Reroll Robe of Cold +1→ ideally Damage Boost, Robe of Flame +1 or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Damage Boost Robe of Flame +1 Perfect Chance
    Good+12
    Critical Hit

    Then bind it fully.

  7. +10
    Bakarma CloakB 18 → S+ 61 to 70

    62 on average

    1. 1Reroll Block→ ideally Double Chance, Attack increase or Robe of Flame +17% a try
    2. 2Reroll MP→ ideally Double Chance, Attack increase or Robe of Flame +15%
    3. 3Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack increase Robe of Flame +1
    Fine+8
    Critical Damage Tolerance

    Then bind it fully.

Can't reach S+