CGear
Rerolls
How we plan
Up nextBerk EarringsC 7 → S+ 55 to 6058 on average
- 1Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +122% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
- 3Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
Berk RingC 8 → S+ 58 to 6562 on average
- 1Reroll MP→ ideally Might or Precision18% a try
- 2Reroll Flight Power→ ideally Might or Precision14%
- 3Reroll Gust Rampage +1→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Bakarma BreastplateD 4 → S+ 58 to 6160 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Block→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma GlovesB 15 → S+ 59 to 6160 on average
- 1Reroll MP→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance11% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance8%
- 3Reroll Raging Spell +1→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+9Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Division GreavesD 0Its best rolls fall short.
+6Division HelmD 0Its best rolls fall short.
Liberator PauldronsD 0Its lines are fixed.
Anguish BootsD 0Its best rolls fall short.
Division CloakD 0Its best rolls fall short.
Division NecklaceB 21Its best rolls fall short.
Saraswati EarringsC 6Its best rolls fall short.
Division RingA 29Its best rolls fall short.
Avenger BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.