CGear
Rerolls
How we plan
+10Up nextAulamus RingD 0 → S+ 58 to 6562 on average
- 1MP20% a try
- 4Natural MP Regen15%
- 10Defense11%
- 15Critical Hit Resist8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Aulamus EarringsB 22 → S+ 55 to 6360 on average
- 2Natural MP Regen20% a try
- 5Block15%
- 22Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus EarringsC 11 → S+ 55 to 6259 on average
- 3Critical Hit Resist19% a try
- 6Raging Spell +114%
- 11Protection Circle +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+10Vakron HelmD 1 → S+ 58 to 6560 on average
- 7Critical Hit Resist13% a try
- 12HP10%
- 17Protection Circle +18%
- 20Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Aulamus NecklaceA 26 → S+ 56 to 6158 on average
- 8MP14% a try
- 13Natural HP Regen11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision Impact Hit +1
- Good+13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+11Bakarma BreastplateB 16 → S+ 58 to 6160 on average
- 9Natural MP Regen12% a try
- 16Blessing of Life +19%
- 19Regeneration6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Courage BootsB 13 → S+ 56 to 5857 on average
- 14Status Effect Resist10% a try
- 18Block7%
- 21Natural HP Regen4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack
- Good+13
- Perfect Chance
Then bind it fully.
Arcana crafts
Chalice of VigorD 0 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Mirror of VigorC 8 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Parchment of VigorC 6 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Can't reach S+
+11Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+11Fantasy GreavesD 1Its best rolls fall short.
+7Division PauldronsA 28Its best rolls fall short.
+6Division GlovesD 1Its best rolls fall short.
+6Divine Canyon CloakB 15Its best rolls fall short.
+6Divine Canyon RingB 22Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.