Rerolls
How we plan
+10Up nextAulamus EarringsA 28 → S+ 55 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed16% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +121% a try
- 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
- 3Reroll Crossguard +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Aulamus RingB 16 → S+ 55 to 6158 on average
- 1Reroll Flight Power→ ideally Might or Precision16% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Vakron PauldronsB 14 → S+ 60 to 6563 on average
- 1Reroll Dexterity→ ideally Critical Damage Boost, Attack, Attack Preparation +1 or Impact Hit +113% a try
- 2Reroll Natural HP Regen→ ideally Critical Damage Boost, Attack, Attack Preparation +1 or Impact Hit +110%
- 3Reroll Raging Spell +1→ ideally Critical Damage Boost, Attack, Attack Preparation +1 or Impact Hit +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Critical Damage Boost Attack Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Aulamus RingB 20 → S+ 55 to 6560 on average
- 1Reroll Block→ ideally Might or Precision15% a try
- 2Reroll Defense→ ideally Might or Precision12%
- 3Reroll Accuracy→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+5Bakarma BreastplateD 4 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance14% a try
- 2Reroll Evasion→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance11%
- 3Reroll Protection Circle +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Earth's Promise +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 58 to 6460 on average
- 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 3Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron GlovesB 12 → S+ 60 to 6562 on average
- 1Reroll Back Defense→ ideally Combat Speed or Perfect Chance11% a try
- 2Reroll HP→ ideally Combat Speed or Perfect Chance8%
- 3Reroll Protection Circle +1→ ideally Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron HelmC 10 → S+ 58 to 6560 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase13% a try
- 2Reroll Critical Hit→ ideally Double Chance or Attack increase10%
- 3Reroll Accuracy→ ideally Double Chance or Attack increase8%
- 4Reroll Incoming Heal→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Bakarma CloakS 40 → S+ 56 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase4% a try
Reroll it until it lands one of these:
- Best+17
- Double Chance Attack increase
- Good+14
- Impact Hit +1
Then bind it fully.
Arcana crafts
Compass of MagicD 4 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Mirror of VigorC 11 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
+2Parchment of MagicA 35 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bell of VigorB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding BootsB 15Its best rolls fall short.
Divine Canyon EarringsB 14Its best rolls fall short.
+8Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-24 04:25 UTC. Their page looks them up again when it's opened in a browser.