Rerolls
How we plan
+10Up nextAulamus StaffA 24 → S+ 55 to 5656 on average
- 1Accuracy23% a try
- 5Impactful Crush +117%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 55 to 6360 on average
- 2Critical Hit Resist21% a try
- 6Natural MP Regen16%
- 14Natural HP Regen12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+11Aulamus RingD 0 → S+ 58 to 6562 on average
- 3MP20% a try
- 7Natural MP Regen15%
- 18Wave Blow +111%
- 23Critical Hit Resist8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Gartua RingC 8 → S+ 57 to 6562 on average
- 4Evasion17% a try
- 11Tremor Crush +114%
- 19Critical Hit Resist11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+5Aulamus NecklaceB 20 → S+ 56 to 6158 on average
- 8Critical Hit Resist16% a try
- 15Defense13%
- 29Earth's Promise +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+7Bakarma BreastplateC 9 → S+ 58 to 6160 on average
- 9Defense14% a try
- 16Critical Hit Resist12%
- 24Crossguard +19%
- 31Inspiring Spell +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Bakarma BootsD 1 → S+ 58 to 6059 on average
- 10Block15% a try
- 17Protection Circle +112%
- 22Constitution9%
- 28Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+2Vakron CloakD 3 → S+ 56 to 6660 on average
- 12Defense13% a try
- 20MP10%
- 25HP8%
- 30Critical Damage Tolerance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+8Vakron GlovesB 15 → S+ 60 to 6562 on average
- 13MP12% a try
- 21HP9%
- 26Blessing of Life +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+5Bakarma GreavesS 41 → S+ 56 to 5756 on average
- 27Accuracy7% a try
Reroll it until it lands one of these:
- Best+13 to +15
- Damage Tolerance Perfect Chance Attack
Then bind it fully.
Arcana crafts
+2Chalice of MagicC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Compass of MagicB 15 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+2Parchment of MagicA 29 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+2Bell of MagicB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
+10Divine Canyon HelmB 16Its best rolls fall short.
+10Division PauldronsB 22Its best rolls fall short.
+10Division EarringsB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.