Rerolls
How we plan
+10Up nextAulamus MaceB 15 → S+ 56 to 5957 on average
- 1Reroll Front Attack→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance33% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance26%
- 3Reroll HP→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance20%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsB 21 → S+ 57 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Attack or Critical Hit21% a try
- 2Reroll Defense→ ideally Might, Attack or Critical Hit16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus EarringsB 19 → S+ 56 to 6259 on average
- 1Reroll MP→ ideally Might, Attack or Move Speed18% a try
- 2Reroll Radiant Benediction +1→ ideally Might, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Move Speed
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Gartua NecklaceD 1 → S+ 57 to 5957 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy18%
- 3Reroll Intelligence→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
- 4Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll MP→ ideally Might or Precision16%
- 3Reroll Natural HP Regen→ ideally Might or Precision12%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Nuakum GlovesD 0 → S+ 56 to 7363 on average
- 1Reroll Status Effect Resist→ ideally Combat Speed or Attack17% a try
- 2Reroll Critical Damage Defense→ ideally Combat Speed or Attack14%
- 3Reroll MP→ ideally Combat Speed or Attack10%
- 4Reroll HP→ ideally Combat Speed or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Combat Speed Attack
- Good+18
- Perfect Chance
- Fine+9 to +15
- Earth's Grace +1 Empyrean Lord's Grace +1 Critical Hit
Then bind it fully.
+10Aulamus RingA 27 → S+ 55 to 6659 on average
- 1Reroll Evasion→ ideally Might or Precision13% a try
- 2Reroll Flight Power→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Radiant Recovery +1
Then bind it fully.
+11Nuakum PauldronsB 17 → S+ 58 to 7162 on average
- 1Reroll HP→ ideally Critical Damage Boost, Double Chance or Attack14% a try
- 2Reroll Warm Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack10%
- 3Reroll Healing Enhancement +1→ ideally Critical Damage Boost, Double Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Critical Damage Boost Double Chance Attack
- Fine+12 to +14
- Earth's Grace +1 Critical Hit
Then bind it fully.
+10Gartua BreastplateB 17 → S+ 55 to 6760 on average
- 1Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance15% a try
- 2Reroll MP→ ideally Damage Boost, Attack or Perfect Chance11%
- 3Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Nuakum GreavesD 0 → S+ 60 to 7164 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Warm Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum BootsB 20 → S+ 56 to 6661 on average
- 1Reroll Natural HP Regen→ ideally Move Speed or Perfect Chance9% a try
- 2Reroll Healing Enhancement +1→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron HelmA 25 → S+ 56 to 6158 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Earth's Grace +1
Then bind it fully.
+11Nuakum CloakD 1 → S+ 67 to 7469 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase10% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
- 3Reroll Heal Block +1→ ideally Double Chance or Attack increase5%
- 4Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
+2Bell of VigorB 21 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Mirror of MagicB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Bind or enchant
+3Chalice of VigorS 50 → S+ 57Enchant it fully
+2Parchment of VigorS 44 → S+ 61Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Compass of Magic.