Rerolls
How we plan
+10Up nextAulamus EarringsC 11 → S+ 55 to 6158 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed26% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed20%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1
Then bind it fully.
+10Aulamus NecklaceB 21 → S+ 55 to 5857 on average
- 1Reroll Intelligence→ ideally Combat Speed, Attack, Precision or Fury +119% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Precision or Fury +115%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Precision Fury +1
- Good+14
- Impact Hit +1 Accuracy
Then bind it fully.
+10Aulamus RingC 8 → S+ 58 to 6562 on average
- 1Reroll MP→ ideally Might, Precision or Attack18% a try
- 2Reroll Poach +1→ ideally Might, Precision or Attack14%
- 3Reroll Shield Smite +1→ ideally Might, Precision or Attack11%
- 4Reroll Block→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 57 to 6159 on average
- 1Reroll Willpower→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +115% a try
- 2Reroll Defense→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +112%
- 3Reroll Critical Hit Resist→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +19%
- 4Reroll MP→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Attack Perfect Chance Impact Hit +1
- Good+13
- Insulting Roar +1
Then bind it fully.
+10Bakarma BreastplateD 1 → S+ 58 to 6160 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance15% a try
- 2Reroll Back Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
- 3Reroll MP→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 4Reroll Ironclad Defense +1→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 57 to 6761 on average
- 1Reroll Status Effect Resist→ ideally Attack increase or Double Chance13% a try
- 2Reroll MP→ ideally Attack increase or Double Chance11%
- 3Reroll Natural MP Regen→ ideally Attack increase or Double Chance8%
- 4Reroll Natural HP Regen→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Fury +1 Attack Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 58 to 6460 on average
- 1Reroll Status Effect Resist→ ideally Attack increase, Perfect Chance or Damage Tolerance13% a try
- 2Reroll Evasion→ ideally Attack increase, Perfect Chance or Damage Tolerance11%
- 3Reroll Enhance Health +1→ ideally Attack increase, Perfect Chance or Damage Tolerance8%
- 4Reroll Critical Hit→ ideally Attack increase, Perfect Chance or Damage Tolerance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance Damage Tolerance
- Good+15
- Fury +1 Attack
- Fine+12
- Insulting Roar +1
Then bind it fully.
+10Bakarma PauldronsC 10 → S+ 59 to 6260 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost, Fury +1 or Impact Hit +111% a try
- 2Reroll MP→ ideally Double Chance, Critical Damage Boost, Fury +1 or Impact Hit +18%
- 3Reroll Enhance Health +1→ ideally Double Chance, Critical Damage Boost, Fury +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Fury +1 Impact Hit +1
- Good+14
- Insulting Roar +1
Then bind it fully.
+10Bakarma HelmD 4 → S+ 57 to 6259 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
- 2Reroll Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
- 3Reroll HP→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 4Reroll Incoming Heal→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 0 → S+ 66Craft a Unique withFury +1 Impact Hit +1
+2Bell of VigorB 19 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
Parchment of VigorB 12 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1
Mirror of MagicD 0 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Unyielding GlovesD 0Its best rolls fall short.
+5Liberator EarringsD 3Its lines are fixed.
+5Divine Canyon RingB 16Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.