DGear
Rerolls
How we plan
+10Up nextBakarma GlovesD 4 → S+ 57 to 6360 on average
- 1Critical Hit Resist15% a try
- 7MP12%
- 15Spirit Protection +19%
- 21Spirit Revitalization +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Mental Focus +1 Combat Speed Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+9Bakarma BootsD 2 → S+ 57 to 6259 on average
- 2Natural HP Regen14% a try
- 9Status Effect Resist11%
- 13Spirit Protection +19%
- 19Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
Bakarma BreastplateD 1 → S+ 58 to 6160 on average
- 3Defense14% a try
- 8Back Defense11%
- 14Spirit's Descent +19%
- 18Spirit Protection +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 57 to 6259 on average
- 4Back Defense13% a try
- 10Critical Hit Resist10%
- 16HP8%
- 20Spirit's Descent +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Attack increase Double Chance
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+10Bakarma PauldronsB 19 → S+ 58 to 6160 on average
- 5Critical Hit Resist13% a try
- 12Block9%
- 23Critical Hit7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Spirit Strike +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
+10Bakarma GreavesD 2 → S+ 55 to 5956 on average
- 6Willpower13% a try
- 11Revitalization Contract +110%
- 17Critical Hit8%
- 22Spirit Revitalization +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance Mental Focus +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+12Spiritforged OrbC 8Its lines are fixed.
+10Bakarma GuardC 8Soul Fuse it for one more line.
Liberator CloakD 0Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
+7Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Anguish RingA 26Its best rolls fall short.
Liberator RingD 0Its lines are fixed.
+3Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.