kiskInstall

AsmodiansLv 45 AssassinTriniel

Woxzak

71,004 CP
DGear
  1. +3
    Vakron BreastplateD 0 → S+ 57 to 65

    61 on average

    1. 1Reroll Block→ ideally Attack, Damage Boost or Perfect Chance17% a try
    2. 2Reroll MP→ ideally Attack, Damage Boost or Perfect Chance14%
    3. 3Reroll Apply Poison +1→ ideally Attack, Damage Boost or Perfect Chance11%
    4. 4Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  2. +10
    Gartua EarringsB 14 → S+ 56 to 66

    61 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed21% a try
    2. 2Reroll Defense Break +1→ ideally Might, Attack, Precision or Move Speed17%
    3. 3Reroll Ambush Stance +1→ ideally Might, Attack, Precision or Move Speed14%
    4. 4Reroll Accuracy→ ideally Might, Attack, Precision or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1

    Then bind it fully.

  3. +3
    Vakron GlovesD 1 → S+ 59 to 65

    62 on average

    1. 1Reroll Willpower→ ideally Attack, Combat Speed or Perfect Chance14% a try
    2. 2Reroll Front Defense→ ideally Attack, Combat Speed or Perfect Chance12%
    3. 3Reroll Determination +1→ ideally Attack, Combat Speed or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Attack, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  4. +8
    Bakarma BootsD 0 → S+ 58 to 61

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance15% a try
    2. 2Reroll Front Defense→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance12%
    3. 3Reroll Block→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
    4. 4Reroll Defense→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  5. +10
    Bakarma HelmD 0 → S+ 58 to 61

    59 on average

    1. 1Reroll Evasion→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +110%
    3. 3Reroll HP→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +18%
    4. 4Reroll Heightened Sixth Sense +1→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  6. +8
    Bakarma GreavesD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack13% a try
    2. 2Reroll Defense→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack11%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack8%
    4. 4Reroll Determination +1→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack

    Then bind it fully.

  7. +10
    Bakarma CloakD 0 → S+ 57 to 64

    59 on average

    1. 1Reroll Constitution→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +113% a try
    2. 2Reroll Defense Break +1→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +110%
    3. 3Reroll Ambush Stance +1→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
    4. 4Reroll Critical Hit→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Double Chance Rear Smite +1 Assault Stance +1
    Good+14
    Attack
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

Can't reach S+