Rerolls
How we plan
+10Up nextAulamus BowD 0 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance34% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28%
- 3Reroll Drill Dart +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 4Reroll Tempest Shot +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsA 26 → S+ 55 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Critical Hit or Accuracy21% a try
- 2Reroll MP→ ideally Might, Precision, Critical Hit or Accuracy16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus EarringsB 20 → S+ 56 to 6159 on average
- 1Reroll Revitalization Contract +1→ ideally Might, Attack, Accuracy or Move Speed20% a try
- 2Reroll HP→ ideally Might, Attack, Accuracy or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus NecklaceA 24 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Accuracy, Might or Precision19% a try
- 2Reroll HP→ ideally Attack, Accuracy, Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus RingA 29 → S+ 56 to 6460 on average
- 1Reroll Evasion→ ideally Might or Precision15% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Drill Dart +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Vakron BreastplateB 15 → S+ 56 to 6459 on average
- 1Reroll Rooting Eye +1→ ideally Damage Boost or Perfect Chance17% a try
- 2Reroll Constitution→ ideally Damage Boost or Perfect Chance14%
- 3Reroll Weapon Damage Tolerance→ ideally Damage Boost or Perfect Chance10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Accuracy
Then bind it fully.
+10Aulamus RingA 33 → S+ 57 to 6560 on average
- 1Reroll Suppressing Arrow +1→ ideally Might or Precision11% a try
- 2Reroll Snare Shot +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1
Then bind it fully.
+10Bakarma PauldronsB 15 → S+ 58 to 6059 on average
- 1Reroll MP→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +113% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +110%
- 3Reroll Revitalization Contract +1→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+7Vakron HelmD 3 → S+ 56 to 6659 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack16% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Melee Fire +1→ ideally Double Chance, Attack increase or Attack9%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
Kashapa GlovesD 0 → S+ 57 to 5858 on average
- 1Reroll Willpower→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Combat Speed or Perfect Chance12% a try
- 2Reroll Critical Damage Defense→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Combat Speed or Perfect Chance9%
- 3Reroll Natural MP Regen→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Combat Speed or Perfect Chance6%
- 4Reroll Endurance Penetration→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Combat Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Focused Eye +1 Attack Hunter's Resolve +1 Combat Speed Perfect Chance
Then bind it fully.
Bakarma BootsD 4 → S+ 59 to 6060 on average
- 1Reroll Dexterity→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Natural MP Regen→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 4Reroll Accuracy→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 68 to 7169 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Rooting Eye +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Vigilant Eye +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Dartan GreavesD 4 → S+ 5555 on average
- 1Reroll Critical Damage Defense→ ideally Focused Eye +1, Attack increase, Attack or Hunter's Resolve +110% a try
- 2Reroll Critical Hit Resist→ ideally Focused Eye +1, Attack increase, Attack or Hunter's Resolve +17%
- 3Reroll Natural HP Regen→ ideally Focused Eye +1, Attack increase, Attack or Hunter's Resolve +14%
- 4Reroll Critical Hit→ ideally Focused Eye +1, Attack increase, Attack or Hunter's Resolve +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Focused Eye +1 Attack increase Attack Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Bakarma GuardD 0Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.