kiskInstall

AsmodiansLv 45 RangerTriniel

Netai

96,152 CP
CGear
  1. +10
    Aulamus EarringsA 26 → S+ 55 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Critical Hit or Accuracy21% a try
    2. 2Reroll MP→ ideally Might, Precision, Critical Hit or Accuracy16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Accuracy
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  2. +10
    Aulamus EarringsB 20 → S+ 56 to 61

    59 on average

    1. 1Reroll Revitalization Contract +1→ ideally Might, Attack, Accuracy or Move Speed20% a try
    2. 2Reroll HP→ ideally Might, Attack, Accuracy or Move Speed16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Accuracy Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceA 24 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Accuracy, Might or Precision19% a try
    2. 2Reroll HP→ ideally Attack, Accuracy, Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Accuracy Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  4. +10
    Aulamus RingA 29 → S+ 56 to 64

    60 on average

    1. 1Reroll Evasion→ ideally Might or Precision15% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Drill Dart +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  5. +5
    Vakron BreastplateB 15 → S+ 56 to 64

    59 on average

    1. 1Reroll Rooting Eye +1→ ideally Damage Boost or Perfect Chance17% a try
    2. 2Reroll Constitution→ ideally Damage Boost or Perfect Chance14%
    3. 3Reroll Weapon Damage Tolerance→ ideally Damage Boost or Perfect Chance10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Damage Boost Perfect Chance
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Accuracy

    Then bind it fully.

  6. +10
    Aulamus RingA 33 → S+ 57 to 65

    60 on average

    1. 1Reroll Suppressing Arrow +1→ ideally Might or Precision11% a try
    2. 2Reroll Snare Shot +1→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1

    Then bind it fully.

  7. +10
    Bakarma PauldronsB 15 → S+ 58 to 60

    59 on average

    1. 1Reroll MP→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +113% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +110%
    3. 3Reroll Revitalization Contract +1→ ideally Double Chance, Critical Damage Boost, Focused Eye +1, Critical Hit or Hunter's Resolve +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Double Chance Critical Damage Boost Focused Eye +1 Critical Hit Hunter's Resolve +1

    Then bind it fully.

  8. +7
    Vakron HelmD 3 → S+ 56 to 66

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack16% a try
    2. 2Reroll MP→ ideally Double Chance, Attack increase or Attack12%
    3. 3Reroll Melee Fire +1→ ideally Double Chance, Attack increase or Attack9%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  9. Kashapa GlovesD 0 → S+ 57 to 58

    58 on average

    1. 1Reroll Willpower→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Combat Speed or Perfect Chance12% a try
    2. 2Reroll Critical Damage Defense→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Combat Speed or Perfect Chance9%
    3. 3Reroll Natural MP Regen→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Combat Speed or Perfect Chance6%
    4. 4Reroll Endurance Penetration→ ideally Focused Eye +1, Attack, Hunter's Resolve +1, Combat Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Focused Eye +1 Attack Hunter's Resolve +1 Combat Speed Perfect Chance

    Then bind it fully.

  10. Bakarma BootsD 4 → S+ 59 to 60

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
    3. 3Reroll Natural MP Regen→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
    4. 4Reroll Accuracy→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  11. +10
    Vakron CloakD 0 → S+ 68 to 71

    69 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack10% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Rooting Eye +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Vigilant Eye +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  12. Dartan GreavesD 4 → S+ 55

    55 on average

    1. 1Reroll Critical Damage Defense→ ideally Focused Eye +1, Attack increase, Attack or Hunter's Resolve +110% a try
    2. 2Reroll Critical Hit Resist→ ideally Focused Eye +1, Attack increase, Attack or Hunter's Resolve +17%
    3. 3Reroll Natural HP Regen→ ideally Focused Eye +1, Attack increase, Attack or Hunter's Resolve +14%
    4. 4Reroll Critical Hit→ ideally Focused Eye +1, Attack increase, Attack or Hunter's Resolve +11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +14
    Focused Eye +1 Attack increase Attack Hunter's Resolve +1

    Then bind it fully.

Can't reach S+