kiskInstall

AsmodiansLv 45 SorcererTrinielLunafall

Xiphos

90,320 CP
CGear
  1. +10
    Aulamus EarringsD 2 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed27% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed21%
    3. 3Reroll Grace of Resistance +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
    4. 4Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  2. +10
    Aulamus RingD 1 → S+ 56 to 66

    61 on average

    1. 1Reroll Block→ ideally Might or Precision22% a try
    2. 2Reroll Intelligence→ ideally Might or Precision18%
    3. 3Reroll Defense→ ideally Might or Precision15%
    4. 4Reroll Critical Hit→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceB 13 → S+ 55 to 58

    57 on average

    1. 1Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Accuracy, Might or Precision21% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Might or Precision17%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Accuracy, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Accuracy Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. +10
    Aulamus EarringsB 21 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit or Accuracy24% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit or Accuracy18%
    3. 3Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Critical Hit or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy
    Good+13
    Robe of Flame +1

    Then bind it fully.

  5. +10
    Aulamus RingA 29 → S+ 57 to 66

    60 on average

    1. 1Reroll MP→ ideally Might or Precision15% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  6. +10
    Bakarma GlovesB 15 → S+ 58 to 63

    60 on average

    1. 1Reroll Dexterity→ ideally Attack or Combat Speed12% a try
    2. 2Reroll Back Defense→ ideally Attack or Combat Speed8%
    3. 3Reroll Grace of Resistance +1→ ideally Attack or Combat Speed5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed
    Good+15
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  7. +10
    Bakarma BreastplateC 5 → S+ 56 to 60

    58 on average

    1. 1Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +115% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Damage Boost or Robe of Flame +111%
    3. 3Reroll Vitality Evaporation +1→ ideally Attack, Damage Boost or Robe of Flame +17%
    4. 4Reroll Constitution→ ideally Attack, Damage Boost or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Robe of Flame +1
    Good+14
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  8. +10
    Spectral CloakD 1 → S+ 56 to 65

    57 on average

    1. 1Reroll Willpower→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase11% a try
    2. 2Reroll Front Defense→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase8%
    3. 3Reroll HP→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase5%
    4. 4Reroll Robe of Cold +1→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Robe of Flame +1 Attack Double Chance Attack increase
    Fine+7
    Critical Damage Tolerance

    Then bind it fully.

  9. +10
    Bakarma GreavesB 15 → S+ 60 to 61

    60 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9% a try
    2. 2Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Damage Tolerance Attack Perfect Chance

    Then bind it fully.

  10. +10
    Spectral BootsB 16 → S+ 59

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack or Move Speed7% a try
    2. 2Reroll Cold Snap +1→ ideally Attack or Move Speed4%
    3. 3Reroll Grace of Enhancement +1→ ideally Attack or Move Speed1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Move Speed
    Good+13
    Perfect Chance

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 11 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  2. Mirror of MagicB 15 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1

Can't reach S+