Rerolls
How we plan
+15Up nextAulamus SpellbookC 10 → S+ 56 to 5757 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance29% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance23%
- 3Reroll Wish of Concentration +1→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Weapon Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsD 2 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed27% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed21%
- 3Reroll Grace of Resistance +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingD 1 → S+ 56 to 6661 on average
- 1Reroll Block→ ideally Might or Precision22% a try
- 2Reroll Intelligence→ ideally Might or Precision18%
- 3Reroll Defense→ ideally Might or Precision15%
- 4Reroll Critical Hit→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus NecklaceB 13 → S+ 55 to 5857 on average
- 1Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Accuracy, Might or Precision21% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Might or Precision17%
- 3Reroll HP→ ideally Combat Speed, Attack, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus EarringsB 21 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit or Accuracy24% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit or Accuracy18%
- 3Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Critical Hit or Accuracy13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingA 29 → S+ 57 to 6660 on average
- 1Reroll MP→ ideally Might or Precision15% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Bakarma GlovesB 15 → S+ 58 to 6360 on average
- 1Reroll Dexterity→ ideally Attack or Combat Speed12% a try
- 2Reroll Back Defense→ ideally Attack or Combat Speed8%
- 3Reroll Grace of Resistance +1→ ideally Attack or Combat Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateC 5 → S+ 56 to 6058 on average
- 1Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +115% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Vitality Evaporation +1→ ideally Attack, Damage Boost or Robe of Flame +17%
- 4Reroll Constitution→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Spectral CloakD 1 → S+ 56 to 6557 on average
- 1Reroll Willpower→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase11% a try
- 2Reroll Front Defense→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase8%
- 3Reroll HP→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase5%
- 4Reroll Robe of Cold +1→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Robe of Flame +1 Attack Double Chance Attack increase
- Fine+7
- Critical Damage Tolerance
Then bind it fully.
+10Bakarma GreavesB 15 → S+ 60 to 6160 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Perfect Chance
Then bind it fully.
+10Spectral BootsB 16 → S+ 5959 on average
- 1Reroll Critical Hit Resist→ ideally Attack or Move Speed7% a try
- 2Reroll Cold Snap +1→ ideally Attack or Move Speed4%
- 3Reroll Grace of Enhancement +1→ ideally Attack or Move Speed1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed
- Good+13
- Perfect Chance
Then bind it fully.
Arcana crafts
Chalice of VigorC 11 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Mirror of MagicB 15 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+3Divine Canyon HelmB 15Its best rolls fall short.
+3Divine Canyon PauldronsD 1Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+3Liberator BraceletD 0Its lines are fixed.