kiskInstall

AsmodiansLv 45 GladiatorTrinielSuccubus

Xpazt

94,589 CP
CGear
  1. +10
    Berk EarringsB 17 → S+ 55 to 61

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Attack or Precision19% a try
    2. 2Reroll Survival Stance +1→ ideally Might, Attack or Precision15%
    3. 3Reroll Block→ ideally Might, Attack or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision
    Good+14
    Move Speed Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  2. +10
    Gartua PauldronsD 2 → S+ 56 to 66

    61 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost18% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost15%
    3. 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  3. +10
    Bakarma BreastplateB 14 → S+ 57 to 61

    59 on average

    1. 1Reroll Front Defense→ ideally Damage Boost, Perfect Chance or Experienced Counterstrike +113% a try
    2. 2Reroll Natural MP Regen→ ideally Damage Boost, Perfect Chance or Experienced Counterstrike +111%
    3. 3Reroll Dexterity→ ideally Damage Boost, Perfect Chance or Experienced Counterstrike +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Damage Boost Perfect Chance Experienced Counterstrike +1
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  4. +10
    Berk NecklaceB 15 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +116% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +111%
    3. 3Reroll Block→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1

    Then bind it fully.

  5. +10
    Vakron GlovesA 28 → S+ 58 to 62

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance10% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Combat Speed Attack Perfect Chance
    Good+14
    Murderous Burst +1

    Then bind it fully.

  6. +10
    Berk RingC 8 → S+ 59 to 65

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision12%
    3. 3Reroll HP→ ideally Might or Precision9%
    4. 4Reroll Keen Strike +1→ ideally Might or Precision6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1

    Then bind it fully.

  7. +10
    Gartua RingB 12 → S+ 60 to 66

    63 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Attack17% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Attack12%
    3. 3Reroll Leaping Slam +1→ ideally Might, Precision or Attack8%
    4. 4Reroll Accuracy→ ideally Might, Precision or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Attack
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1

    Then bind it fully.

  8. +10
    Bakarma HelmD 3 → S+ 56 to 62

    58 on average

    1. 1Reroll Perfect Resist→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +113% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +110%
    3. 3Reroll Dexterity→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
    4. 4Reroll Incoming Heal→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack Experienced Counterstrike +1
    Good+12 to +14
    Murderous Burst +1 Impact Hit +1

    Then bind it fully.

  9. +10
    Dartan BootsC 9 → S+ 58 to 59

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Experienced Counterstrike +1, Move Speed or Perfect Chance9% a try
    2. 2Reroll HP→ ideally Experienced Counterstrike +1, Move Speed or Perfect Chance6%
    3. 3Reroll Survival Stance +1→ ideally Experienced Counterstrike +1, Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Experienced Counterstrike +1 Move Speed Perfect Chance
    Good+14
    Murderous Burst +1

    Then bind it fully.

  10. +11
    Bakarma GreavesD 0 → S+ 57 to 59

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +111% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18%
    3. 3Reroll Blood Absorption +1→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
    4. 4Reroll Identify Weakness +1→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance Experienced Counterstrike +1
    Good+14
    Damage Tolerance Attack

    Then bind it fully.

  11. +10
    Bakarma CloakC 10 → S+ 58 to 61

    58 on average

    1. 1Reroll Critical Hit→ ideally Double Chance, Attack increase or Experienced Counterstrike +17% a try
    2. 2Reroll Destructive Impulse +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
    3. 3Reroll Survival Stance +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Double Chance Attack increase Experienced Counterstrike +1
    Good+14
    Murderous Burst +1

    Then bind it fully.

Arcana crafts

  1. Mirror of MagicC 10 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
  2. Chalice of MagicC 11 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
  3. Parchment of MagicB 13 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
  4. Compass of MagicB 14 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
  5. Bell of MagicA 23 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1

Can't reach S+