Rerolls
How we plan
+10Up nextAulamus SpellbookD 0 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance38% a try
- 2Reroll Back Attack→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance31%
- 3Reroll Block→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance25%
- 4Reroll HP→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus RingD 0 → S+ 56 to 6661 on average
- 1Reroll Evasion→ ideally Might or Precision22% a try
- 2Reroll Frost Burst +1→ ideally Might or Precision19%
- 3Reroll Defense→ ideally Might or Precision16%
- 4Reroll Natural HP Regen→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Vakron PauldronsB 18 → S+ 57 to 6058 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1
Then bind it fully.
+6Bakarma BreastplateC 9 → S+ 56 to 5757 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Robe of Flame +110% a try
- 2Reroll HP→ ideally Attack, Damage Boost or Robe of Flame +17%
- 3Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
Then bind it fully.
+6High Commander Lagta GlovesC 8 → S+ 55 to 5756 on average
- 1Reroll Willpower→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance10% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance7%
- 3Reroll Grace of Resistance +1→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Robe of Flame +1 Combat Speed Perfect Chance
Then bind it fully.
+10Vakron HelmD 0 → S+ 61 to 6662 on average
- 1Reroll Perfect Resist→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Front Defense→ ideally Double Chance, Attack increase or Attack6%
- 4Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
+10Dartan GreavesD 1 → S+ 57 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Back Defense→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll MP→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance5%
- 4Reroll Vitality Evaporation +1→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Robe of Flame +1 Attack Attack increase Damage Tolerance Perfect Chance
Then bind it fully.
+8High Commander Lagta CloakC 10 → S+ 58 to 6759 on average
- 1Reroll Endurance→ ideally Robe of Flame +1, Double Chance or Attack increase7% a try
- 2Reroll Dexterity→ ideally Robe of Flame +1, Double Chance or Attack increase5%
- 3Reroll Critical Hit Resist→ ideally Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Robe of Flame +1 Double Chance Attack increase
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Anguish BootsD 0Its best rolls fall short.
+5Liberator NecklaceD 0Its lines are fixed.
+5Liberator EarringsD 4Its lines are fixed.
+4Liberator EarringsD 4Its lines are fixed.
+4Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+4Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-23 06:43 UTC. Their page looks them up again when it's opened in a browser.