CGear
Rerolls
How we plan
+10Up nextBakarma BreastplateD 0 → S+ 57 to 6159 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +118% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +115%
- 3Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +112%
- 4Reroll MP→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Berk RingA 26 → S+ 60 to 6562 on average
- 1Reroll Shadow Fall +1→ ideally Might or Precision9% a try
- 2Reroll Flash Slice +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Quick Slice +1 Insignia Explosion +1 Savage Roar +1
Then bind it fully.
+10Bakarma BootsB 14 → S+ 58 to 6159 on average
- 1Reroll Perfect Resist→ ideally Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance11% a try
- 2Reroll HP→ ideally Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
- 3Reroll Heightened Sixth Sense +1→ ideally Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Rear Smite +1 Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Spectral GlovesD 0 → S+ 57 to 5857 on average
- 1Reroll Front Defense→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +114% a try
- 2Reroll Block→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +111%
- 3Reroll MP→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +18%
- 4Reroll Apply Poison +1→ ideally Rear Smite +1, Assault Stance +1, Attack, Combat Speed or Exploit Weakness +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Rear Smite +1 Assault Stance +1 Attack Combat Speed Exploit Weakness +1
Then bind it fully.
+10Fantasy HelmB 15 → S+ 55 to 5756 on average
- 1Reroll Constitution→ ideally Assault Stance +1, Attack, Exploit Weakness +1, Attack increase or Double Chance11% a try
- 2Reroll Evasion→ ideally Assault Stance +1, Attack, Exploit Weakness +1, Attack increase or Double Chance8%
- 3Reroll Front Defense→ ideally Assault Stance +1, Attack, Exploit Weakness +1, Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Assault Stance +1 Attack Exploit Weakness +1 Attack increase Double Chance
Then bind it fully.
+10Bakarma CloakB 16 → S+ 57 to 6459 on average
- 1Reroll Back Defense→ ideally Attack increase, Double Chance or Rear Smite +110% a try
- 2Reroll Critical Hit→ ideally Attack increase, Double Chance or Rear Smite +18%
- 3Reroll Weapon Damage Tolerance→ ideally Attack increase, Double Chance or Rear Smite +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Rear Smite +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
Can't reach S+
+13Spiritforged DaggerC 8Its lines are fixed.
+10Spectral GuardB 12Its best rolls fall short.
+5Anguish GreavesB 14Its best rolls fall short.
+5Liberator PauldronsD 0Its lines are fixed.
+5Liberator NecklaceD 0Its lines are fixed.
+5Liberator EarringsD 2Its lines are fixed.
+5Liberator EarringsD 2Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.