kiskInstall

AsmodiansLv 45 GladiatorTrinielSuccubus

Zalthyra

97,717 CP
CGear
  1. +10
    Aulamus NecklaceD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision21% a try
    2. 2Reroll MP→ ideally Combat Speed, Attack, Might or Precision16%
    3. 3Reroll Flight Power→ ideally Combat Speed, Attack, Might or Precision12%
    4. 4Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Combat Speed Attack Might Precision
    Good+13 to +14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1

    Then bind it fully.

  2. +10
    Aulamus EarringsC 10 → S+ 55 to 66

    61 on average

    1. 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed22% a try
    2. 2Reroll Evasion→ ideally Might, Attack, Precision or Move Speed18%
    3. 3Reroll MP→ ideally Might, Attack, Precision or Move Speed15%
    4. 4Reroll Accuracy→ ideally Might, Attack, Precision or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  3. +10
    Vakron PauldronsD 1 → S+ 56 to 66

    61 on average

    1. 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll Critical Hit→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  4. +10
    Bakarma BreastplateD 2 → S+ 55 to 61

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
    2. 2Reroll Back Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
    3. 3Reroll Front Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
    4. 4Reroll Dexterity→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance Experienced Counterstrike +1
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  5. +10
    Bakarma GlovesB 16 → S+ 58 to 63

    60 on average

    1. 1Reroll Willpower→ ideally Attack, Perfect Chance or Experienced Counterstrike +112% a try
    2. 2Reroll Block→ ideally Attack, Perfect Chance or Experienced Counterstrike +19%
    3. 3Reroll Protection Armor +1→ ideally Attack, Perfect Chance or Experienced Counterstrike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Perfect Chance Experienced Counterstrike +1
    Good+12 to +14
    Murderous Burst +1 Attack Preparation +1

    Then bind it fully.

  6. +10
    Aulamus RingB 20 → S+ 56 to 66

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision13% a try
    2. 2Reroll Block→ ideally Might or Precision10%
    3. 3Reroll Leaping Slam +1→ ideally Might or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
    Fine+11
    Crushing Wave +1

    Then bind it fully.

  7. +10
    Aulamus RingA 25 → S+ 56 to 66

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision12% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision9%
    3. 3Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
    Fine+11
    Crushing Wave +1

    Then bind it fully.

  8. +10
    Bakarma HelmB 13 → S+ 56 to 59

    57 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +111% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
    3. 3Reroll Accuracy→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack Experienced Counterstrike +1
    Good+14
    Murderous Burst +1

    Then bind it fully.

  9. +10
    Kashapa CloakD 0 → S+ 60 to 64

    60 on average

    1. 1Reroll Constitution→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
    3. 3Reroll Block→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
    4. 4Reroll MP→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Experienced Counterstrike +1
    Good+13 to +14
    Murderous Burst +1 Attack

    Then bind it fully.

  10. +10
    Bakarma GreavesD 1 → S+ 57 to 59

    57 on average

    1. 1Reroll Back Defense→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +111% a try
    2. 2Reroll Block→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +16%
    4. 4Reroll Status Effect Resist→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance Experienced Counterstrike +1
    Good+14
    Damage Tolerance Attack

    Then bind it fully.

Arcana crafts

  1. Bell of MagicD 0 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
  2. +2
    Compass of VigorB 22 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
  3. +2
    Mirror of VigorS 43 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1

Bind or enchant

Can't reach S+