Rerolls
How we plan
+13Up nextAulamus GreatswordB 15 → S+ 55 to 6057 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Damage Boost or Precision31% a try
- 2Reroll Critical Attack→ ideally Might, Combat Speed, Damage Boost or Precision25%
- 3Reroll Ruinous Blow +1→ ideally Might, Combat Speed, Damage Boost or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Damage Boost Precision
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision21% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might or Precision16%
- 3Reroll Flight Power→ ideally Combat Speed, Attack, Might or Precision12%
- 4Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
+10Aulamus EarringsC 10 → S+ 55 to 6661 on average
- 1Reroll Flight Power→ ideally Might, Attack, Precision or Move Speed22% a try
- 2Reroll Evasion→ ideally Might, Attack, Precision or Move Speed18%
- 3Reroll MP→ ideally Might, Attack, Precision or Move Speed15%
- 4Reroll Accuracy→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Vakron PauldronsD 1 → S+ 56 to 6661 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Critical Hit→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Bakarma BreastplateD 2 → S+ 55 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
- 2Reroll Back Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
- 3Reroll Front Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 4Reroll Dexterity→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Bakarma GlovesB 16 → S+ 58 to 6360 on average
- 1Reroll Willpower→ ideally Attack, Perfect Chance or Experienced Counterstrike +112% a try
- 2Reroll Block→ ideally Attack, Perfect Chance or Experienced Counterstrike +19%
- 3Reroll Protection Armor +1→ ideally Attack, Perfect Chance or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Perfect Chance Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+10Aulamus RingB 20 → S+ 56 to 6661 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision13% a try
- 2Reroll Block→ ideally Might or Precision10%
- 3Reroll Leaping Slam +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+10Aulamus RingA 25 → S+ 56 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision12% a try
- 2Reroll Defiance +1→ ideally Might or Precision9%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+10Bakarma HelmB 13 → S+ 56 to 5957 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +111% a try
- 2Reroll HP→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
Then bind it fully.
+10Kashapa CloakD 0 → S+ 60 to 6460 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
- 3Reroll Block→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 4Reroll MP→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Attack
Then bind it fully.
+10Bakarma GreavesD 1 → S+ 57 to 5957 on average
- 1Reroll Back Defense→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +111% a try
- 2Reroll Block→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18%
- 3Reroll Natural HP Regen→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +16%
- 4Reroll Status Effect Resist→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance Attack
Then bind it fully.
Arcana crafts
Bell of MagicD 0 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
+2Compass of VigorB 22 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
+2Mirror of VigorS 43 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
Bind or enchant
+1Chalice of VigorA 28 → S+ 56Enchant it fully
Parchment of VigorA 30 → S+ 56Enchant it fully
Can't reach S+
+11Bakarma GuardA 27Soul Fuse it for one more line.
+10Divine Canyon BootsD 0Its best rolls fall short.
+10Unyielding EarringsD 0Its best rolls fall short.
+11Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.