Rerolls
How we plan
+10Up nextAulamus DaggerD 1 → S+ 57 to 5958 on average
- 1Reroll Front Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance33% a try
- 2Reroll Shadow Fall +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance27%
- 3Reroll Insignia Explosion +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance23%
- 4Reroll Status Effect Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Precision Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 56 to 6661 on average
- 1Reroll Evasion→ ideally Might, Attack, Precision or Move Speed24% a try
- 2Reroll Block→ ideally Might, Attack, Precision or Move Speed20%
- 3Reroll Critical Hit Resist→ ideally Might, Attack, Precision or Move Speed15%
- 4Reroll HP→ ideally Might, Attack, Precision or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Berk EarringsA 28 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1 or Rear Smite +122% a try
- 2Reroll Accuracy→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1 or Rear Smite +117%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Precision Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1
- Fine+11
- Critical Hit
Then bind it fully.
+13Berk RingD 0 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision19% a try
- 2Reroll Shadow Fall +1→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision12%
- 4Reroll Block→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Vakron PauldronsD 1 → S+ 57 to 6561 on average
- 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance17% a try
- 2Reroll Constitution→ ideally Attack, Critical Damage Boost or Double Chance14%
- 3Reroll Evasion→ ideally Attack, Critical Damage Boost or Double Chance11%
- 4Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Vakron BreastplateD 2 → S+ 57 to 6561 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance17% a try
- 2Reroll Apply Poison +1→ ideally Attack, Damage Boost or Perfect Chance14%
- 3Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance11%
- 4Reroll Determination +1→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus NecklaceA 22 → S+ 56 to 6159 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision19% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision15%
- 3Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision
- Good+14
- Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingC 8 → S+ 59 to 6563 on average
- 1Reroll Block→ ideally Might, Precision or Attack19% a try
- 2Reroll HP→ ideally Might, Precision or Attack14%
- 3Reroll Defense→ ideally Might, Precision or Attack11%
- 4Reroll Storm Rampage +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance12%
- 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance9%
- 4Reroll Ambush Stance +1→ ideally Attack, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+10Bakarma BootsB 16 → S+ 58 to 6159 on average
- 1Reroll Perfect Resist→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance12% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 57 to 6761 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase or Double Chance13% a try
- 2Reroll Back Defense→ ideally Attack increase or Double Chance10%
- 3Reroll HP→ ideally Attack increase or Double Chance8%
- 4Reroll Accuracy→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Rear Smite +1 Assault Stance +1 Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+10Vakron HelmB 15 → S+ 59 to 6461 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Double Chance or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Attack8%
- 3Reroll Accuracy→ ideally Attack increase, Double Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Attack
- Good+13 to +15
- Rear Smite +1 Exploit Weakness +1
Then bind it fully.
+10Bakarma GreavesB 14 → S+ 56 to 5857 on average
- 1Reroll Apply Poison +1→ ideally Attack increase, Rear Smite +1, Assault Stance +1, Perfect Chance or Attack10% a try
- 2Reroll Defense Break +1→ ideally Attack increase, Rear Smite +1, Assault Stance +1, Perfect Chance or Attack8%
- 3Reroll Critical Hit→ ideally Attack increase, Rear Smite +1, Assault Stance +1, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Rear Smite +1 Assault Stance +1 Perfect Chance Attack
Then bind it fully.
Arcana crafts
Parchment of VigorD 4 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
Mirror of VigorC 12 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-26 04:42 UTC. Their page looks them up again when it's opened in a browser.