kiskInstall

AsmodiansLv 45 AssassinTrinielKingsSlayer

ZedsDead

87,430 CP
CGear
  1. +10
    Aulamus EarringsD 0 → S+ 56 to 66

    61 on average

    1. 1Reroll Evasion→ ideally Might, Attack, Precision or Move Speed24% a try
    2. 2Reroll Block→ ideally Might, Attack, Precision or Move Speed20%
    3. 3Reroll Critical Hit Resist→ ideally Might, Attack, Precision or Move Speed15%
    4. 4Reroll HP→ ideally Might, Attack, Precision or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1

    Then bind it fully.

  2. +10
    Berk EarringsA 28 → S+ 55 to 60

    58 on average

    1. 1Reroll Flight Power→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1 or Rear Smite +122% a try
    2. 2Reroll Accuracy→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1 or Rear Smite +117%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Precision Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1
    Fine+11
    Critical Hit

    Then bind it fully.

  3. +13
    Berk RingD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision19% a try
    2. 2Reroll Shadow Fall +1→ ideally Might or Precision15%
    3. 3Reroll HP→ ideally Might or Precision12%
    4. 4Reroll Block→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15 to +16
    Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  4. +10
    Vakron PauldronsD 1 → S+ 57 to 65

    61 on average

    1. 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Constitution→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Evasion→ ideally Attack, Critical Damage Boost or Double Chance11%
    4. 4Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  5. +10
    Vakron BreastplateD 2 → S+ 57 to 65

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance17% a try
    2. 2Reroll Apply Poison +1→ ideally Attack, Damage Boost or Perfect Chance14%
    3. 3Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance11%
    4. 4Reroll Determination +1→ ideally Attack, Damage Boost or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  6. +10
    Aulamus NecklaceA 22 → S+ 56 to 61

    59 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision19% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision15%
    3. 3Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision
    Good+14
    Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  7. +10
    Aulamus RingC 8 → S+ 59 to 65

    63 on average

    1. 1Reroll Block→ ideally Might, Precision or Attack19% a try
    2. 2Reroll HP→ ideally Might, Precision or Attack14%
    3. 3Reroll Defense→ ideally Might, Precision or Attack11%
    4. 4Reroll Storm Rampage +1→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  8. +10
    Vakron GlovesD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance15% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance12%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance9%
    4. 4Reroll Ambush Stance +1→ ideally Attack, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  9. +10
    Bakarma BootsB 16 → S+ 58 to 61

    59 on average

    1. 1Reroll Perfect Resist→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance12% a try
    2. 2Reroll Critical Hit Resist→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance9%
    3. 3Reroll Critical Hit→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Move Speed Attack Assault Stance +1 Perfect Chance
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  10. +10
    Vakron CloakD 0 → S+ 57 to 67

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase or Double Chance13% a try
    2. 2Reroll Back Defense→ ideally Attack increase or Double Chance10%
    3. 3Reroll HP→ ideally Attack increase or Double Chance8%
    4. 4Reroll Accuracy→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase Double Chance
    Good+14 to +16
    Rear Smite +1 Assault Stance +1 Attack
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

  11. +10
    Vakron HelmB 15 → S+ 59 to 64

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Double Chance or Attack11% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Attack8%
    3. 3Reroll Accuracy→ ideally Attack increase, Double Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Attack
    Good+13 to +15
    Rear Smite +1 Exploit Weakness +1

    Then bind it fully.

  12. +10
    Bakarma GreavesB 14 → S+ 56 to 58

    57 on average

    1. 1Reroll Apply Poison +1→ ideally Attack increase, Rear Smite +1, Assault Stance +1, Perfect Chance or Attack10% a try
    2. 2Reroll Defense Break +1→ ideally Attack increase, Rear Smite +1, Assault Stance +1, Perfect Chance or Attack8%
    3. 3Reroll Critical Hit→ ideally Attack increase, Rear Smite +1, Assault Stance +1, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Rear Smite +1 Assault Stance +1 Perfect Chance Attack

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorD 4 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
  2. Mirror of VigorC 12 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1

Can't reach S+