kiskInstall

AsmodiansLv 45 GladiatorTrinielB0BA

Zellineous

147,462 CP
AGear
  1. +10
    Aulamus EarringsC 8 → S+ 55 to 66

    60 on average

    1. 1Reroll Evasion→ ideally Might, Attack or Move Speed22% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Attack or Move Speed18%
    3. 3Reroll Natural MP Regen→ ideally Might, Attack or Move Speed15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Move Speed
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
    Fine+12
    Identify Weakness +1

    Then bind it fully.

  2. +10
    Aulamus EarringsD 2 → S+ 55 to 66

    61 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed23% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Attack, Precision or Move Speed18%
    3. 3Reroll Defense→ ideally Might, Attack, Precision or Move Speed15%
    4. 4Reroll Block→ ideally Might, Attack, Precision or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  3. +10
    Nuakum PauldronsB 14 → S+ 56 to 68

    62 on average

    1. 1Reroll Front Defense→ ideally Critical Damage Boost, Double Chance or Attack14% a try
    2. 2Reroll Block→ ideally Critical Damage Boost, Double Chance or Attack12%
    3. 3Reroll Blood Absorption +1→ ideally Critical Damage Boost, Double Chance or Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance Attack
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+14
    Impact Hit +1

    Then bind it fully.

  4. +10
    Nuakum BreastplateA 27 → S+ 55 to 64

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance12% a try
    2. 2Reroll Destructive Impulse +1→ ideally Damage Boost, Attack or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Attack Perfect Chance
    Good+15
    Experienced Counterstrike +1
    Fine+14
    Murderous Burst +1

    Then bind it fully.

  5. +10
    Aulamus NecklaceB 18 → S+ 57 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Combat Speed, Might or Precision17% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Might or Precision14%
    3. 3Reroll Critical Hit→ ideally Combat Speed, Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Combat Speed Might Precision
    Good+13 to +14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  6. +10
    Nuakum GlovesD 2 → S+ 59 to 71

    65 on average

    1. 1Reroll Constitution→ ideally Combat Speed, Perfect Chance or Attack15% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Perfect Chance or Attack12%
    3. 3Reroll Critical Hit→ ideally Combat Speed, Perfect Chance or Attack9%
    4. 4Reroll Identify Weakness +1→ ideally Combat Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Combat Speed Perfect Chance Attack
    Good+15
    Experienced Counterstrike +1
    Fine+12 to +14
    Murderous Burst +1 Attack Preparation +1

    Then bind it fully.

  7. +10
    Nuakum BootsB 13 → S+ 58 to 68

    63 on average

    1. 1Reroll Willpower→ ideally Move Speed or Perfect Chance12% a try
    2. 2Reroll HP→ ideally Move Speed or Perfect Chance9%
    3. 3Reroll Critical Hit→ ideally Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance
    Good+15 to +17
    Attack Experienced Counterstrike +1
    Fine+14
    Murderous Burst +1

    Then bind it fully.

  8. +10
    Aulamus RingS 43 → S+ 60 to 61

    60 on average

    1. 1Reroll Aerial Snare +1→ ideally Might, Precision or Attack9% a try

    Reroll it until it lands one of these:

    Best+17 to +18
    Might Precision Attack

    Then bind it fully.

  9. +10
    Nuakum GreavesB 12 → S+ 60 to 66

    62 on average

    1. 1Reroll Double Resist→ ideally Attack increase or Perfect Chance11% a try
    2. 2Reroll Willpower→ ideally Attack increase or Perfect Chance8%
    3. 3Reroll Critical Hit Resist→ ideally Attack increase or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Attack increase Perfect Chance
    Good+15 to +17
    Damage Tolerance Attack Experienced Counterstrike +1

    Then bind it fully.

  10. +10
    Nuakum HelmD 0 → S+ 59 to 71

    63 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Destructive Impulse +1→ ideally Double Chance, Attack increase or Attack7%
    4. 4Reroll Dexterity→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+15
    Experienced Counterstrike +1
    Fine+12 to +14
    Murderous Burst +1 Impact Hit +1

    Then bind it fully.

  11. +10
    Nuakum CloakB 14 → S+ 66 to 73

    67 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
    3. 3Reroll Protection Armor +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+16
    Experienced Counterstrike +1
    Fine+15
    Attack

    Then bind it fully.

  12. +10
    Aulamus RingS 44 → S+ 60 to 64

    62 on average

    1. 1Reroll Keen Strike +1→ ideally Might, Precision or Attack10% a try
    2. 2Reroll Sword Aura Rampage +1→ ideally Might, Precision or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Attack
    Good+14
    Ruinous Blow +1

    Then bind it fully.

Arcana crafts

  1. +4
    Parchment of MagicS 38 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1

Bind or enchant

Can't reach S+

Already S+: Splendent Dark Dragon Lord Greatsword, Chalice of Vigor, Compass of Magic, Mirror of Vigor.