CGear
Rerolls
How we plan
+5Up nextVakron BreastplateA 30 → S+ 58 to 6461 on average
- 1Reroll Evasion→ ideally Attack or Damage Boost13% a try
- 2Reroll Determination +1→ ideally Attack or Damage Boost10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Impact Hit +1
Then bind it fully.
+5Vakron GreavesD 0 → S+ 59 to 6360 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack14% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack11%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
- 4Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Attack
- Good+14
- Rear Smite +1 Assault Stance +1
Then bind it fully.
+5Bakarma BootsB 15 → S+ 58 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance12% a try
- 2Reroll MP→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance9%
- 3Reroll Determination +1→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Vakron GlovesA 33 → S+ 57 to 6561 on average
- 1Reroll Dexterity→ ideally Perfect Chance, Rear Smite +1 or Assault Stance +110% a try
- 2Reroll Heightened Sixth Sense +1→ ideally Perfect Chance, Rear Smite +1 or Assault Stance +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Perfect Chance Rear Smite +1 Assault Stance +1
- Good+14
- Exploit Weakness +1
- Fine+10
- Impact Hit +1
Then bind it fully.
+5Bakarma CloakD 0 → S+ 57 to 6459 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +113% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +110%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
- 4Reroll Critical Hit→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+5Spectral HelmD 0 → S+ 56 to 5757 on average
- 1Reroll Defense→ ideally Rear Smite +1, Assault Stance +1, Attack increase, Double Chance or Attack11% a try
- 2Reroll Back Defense→ ideally Rear Smite +1, Assault Stance +1, Attack increase, Double Chance or Attack8%
- 3Reroll Natural HP Regen→ ideally Rear Smite +1, Assault Stance +1, Attack increase, Double Chance or Attack5%
- 4Reroll Accuracy→ ideally Rear Smite +1, Assault Stance +1, Attack increase, Double Chance or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Rear Smite +1 Assault Stance +1 Attack increase Double Chance Attack
Then bind it fully.
Can't reach S+
+10Spiritforged DaggerC 8Its lines are fixed.
+10Bakarma GuardB 12Soul Fuse it for one more line.
Liberator PauldronsD 0Its lines are fixed.
+5Liberator NecklaceD 0Its lines are fixed.
+5Liberator EarringsD 2Its lines are fixed.
+5Liberator EarringsD 2Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.