Rerolls
How we plan
+4Up nextBakarma PauldronsD 0 → S+ 56 to 6259 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+2Bakarma BreastplateD 2 → S+ 55 to 6159 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
- 3Reroll MP→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 4Reroll Defense increase→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 56 to 6259 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +115% a try
- 2Reroll Front Defense→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +112%
- 3Reroll HP→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
- 4Reroll Destructive Impulse +1→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
Vakron GlovesB 15 → S+ 58 to 6762 on average
- 1Reroll MP→ ideally Combat Speed, Attack or Perfect Chance12% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll Protection Armor +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Attack Perfect Chance
- Good+14
- Murderous Burst +1
- Fine+12
- Attack Preparation +1
Then bind it fully.
+4Vakron GreavesC 9 → S+ 57 to 6460 on average
- 1Reroll Critical Hit→ ideally Attack increase or Perfect Chance13% a try
- 2Reroll Survival Willpower +1→ ideally Attack increase or Perfect Chance10%
- 3Reroll Accuracy→ ideally Attack increase or Perfect Chance8%
- 4Reroll Impact Hit +1→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Attack Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
+9Vakron HelmB 18 → S+ 57 to 6560 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll Destructive Impulse +1→ ideally Double Chance, Attack increase or Attack7%
- 3Reroll Incoming Heal→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+15
- Experienced Counterstrike +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+2Spectral CloakD 0 → S+ 58 to 6359 on average
- 1Reroll Willpower→ ideally Experienced Counterstrike +1, Double Chance or Attack increase11% a try
- 2Reroll Defense→ ideally Experienced Counterstrike +1, Double Chance or Attack increase8%
- 3Reroll HP→ ideally Experienced Counterstrike +1, Double Chance or Attack increase5%
- 4Reroll Accuracy→ ideally Experienced Counterstrike +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Experienced Counterstrike +1 Double Chance Attack increase
- Good+14
- Murderous Burst +1
- Fine+12
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+11Bakarma GuardB 13Soul Fuse it for one more line.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-22 05:02 UTC. Their page looks them up again when it's opened in a browser.