CGear
Rerolls
How we plan
+10Up nextBerk NecklaceB 14 → S+ 55 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision21% a try
- 2Reroll Natural MP Regen→ ideally Attack, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision16%
- 3Reroll Block→ ideally Attack, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision
- Good+13
- Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Bakarma PauldronsB 14 → S+ 56 to 6158 on average
- 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost12%
- 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Berk RingC 7 → S+ 57 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Precision or Attack17% a try
- 2Reroll HP→ ideally Precision or Attack12%
- 3Reroll Defense→ ideally Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+10Bakarma BreastplateD 4 → S+ 55 to 6159 on average
- 1Reroll Constitution→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
- 3Reroll Critical Hit→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Bakarma BootsA 29 → S+ 56 to 6158 on average
- 1Reroll MP→ ideally Move Speed, Perfect Chance or Attack10% a try
- 2Reroll Destructive Impulse +1→ ideally Move Speed, Perfect Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Bakarma CloakA 23 → S+ 57 to 5857 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Experienced Counterstrike +14% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
Then bind it fully.
+10Spectral HelmA 26 → S+ 57 to 5857 on average
- 1Reroll Destructive Impulse +1→ ideally Experienced Counterstrike +1, Double Chance, Attack increase or Attack8% a try
- 2Reroll Protection Armor +1→ ideally Experienced Counterstrike +1, Double Chance, Attack increase or Attack5%
- 3Reroll Impact Hit +1→ ideally Experienced Counterstrike +1, Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Double Chance Attack increase Attack
Then bind it fully.
Can't reach S+
Spiritforged GreatswordC 8Its lines are fixed.
+10Bakarma GuardB 13Soul Fuse it for one more line.
Division GreavesD 0Its best rolls fall short.
Division GlovesD 0Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.