DGear
Rerolls
How we plan
+4Up nextVakron BreastplateD 1 → S+ 59 to 6562 on average
- 1Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Vakron BootsD 2 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack14% a try
- 2Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack11%
- 3Reroll Raging Spell +1→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+7Vakron GreavesD 1 → S+ 58 to 6460 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Willpower→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+6Bakarma CloakD 0 → S+ 56 to 6258 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase13% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase10%
- 3Reroll Front Defense→ ideally Double Chance or Attack increase8%
- 4Reroll Survival Willpower +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Bakarma HelmD 2 → S+ 57 to 6159 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +17%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
+1Unyielding PauldronsD 0Its best rolls fall short.
+3Unyielding GlovesD 0Its best rolls fall short.
+4Liberator NecklaceD 0Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+4Liberator EarringsD 3Its lines are fixed.
+3Liberator RingD 0Its lines are fixed.
+3Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+4Liberator BraceletD 0Its lines are fixed.