Rerolls
How we plan
+7Up nextBerk RingB 14 → S+ 56 to 6560 on average
- 1Reroll Evasion→ ideally Might or Precision18% a try
- 2Reroll MP→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+5Berk EarringsC 6 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Precision, Attack, Accuracy or Critical Hit20% a try
- 2Reroll Block→ ideally Precision, Attack, Accuracy or Critical Hit15%
- 3Reroll Natural HP Regen→ ideally Precision, Attack, Accuracy or Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Vakron BreastplateB 14 → S+ 56 to 6259 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance11%
- 3Reroll Fire Mark +1→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
Then bind it fully.
+5Berk EarringsD 2 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit22% a try
- 2Reroll Grace of Resistance +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit16%
- 3Reroll Evasion→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
- 4Reroll HP→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+6Bakarma GreavesB 15 → S+ 6060 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Robe of Flame +19% a try
- 2Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Robe of Flame +17%
- 3Reroll Vitality Evaporation +1→ ideally Attack increase, Damage Tolerance, Attack or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1
Then bind it fully.
+7Vakron PauldronsA 34 → S+ 57 to 6460 on average
- 1Reroll Defense→ ideally Double Chance or Critical Damage Boost11% a try
- 2Reroll Defense increase→ ideally Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
+6Bakarma CloakC 8 → S+ 60 to 6261 on average
- 1Reroll MP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18% a try
- 2Reroll HP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Vitality Evaporation +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Double Chance Attack increase Robe of Flame +1
Then bind it fully.
+10Bakarma HelmA 31 → S+ 58 to 6258 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase5% a try
- 2Reroll Block→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Double Chance Attack increase
- Fine+11
- Incoming Heal
Then bind it fully.
+5Spectral BootsC 11 → S+ 5959 on average
- 1Reroll Status Effect Resist→ ideally Robe of Flame +1 or Move Speed6% a try
- 2Reroll Revitalization Contract +1→ ideally Robe of Flame +1 or Move Speed4%
- 3Reroll Grace of Resistance +1→ ideally Robe of Flame +1 or Move Speed1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Move Speed
- Good+13
- Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
+5Division GlovesC 7Its best rolls fall short.
+5Berk NecklaceA 23Soul Fuse it for one more line.
+4Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+4Avenger BraceletD 0Its lines are fixed.