Rerolls
How we plan
+10Up nextAulamus GreatswordA 26 → S+ 56 to 5957 on average
- 1Reroll MP→ ideally Combat Speed, Weapon Damage Boost, Damage Boost or Precision23% a try
- 2Reroll Leaping Slam +1→ ideally Combat Speed, Weapon Damage Boost, Damage Boost or Precision17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Weapon Damage Boost Damage Boost Precision
- Good+12
- Attack
Then bind it fully.
+10Aulamus NecklaceB 21 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack or Might16% a try
- 2Reroll Destructive Impulse +1→ ideally Combat Speed, Attack or Might12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Combat Speed Attack Might
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
+10Bakarma BreastplateD 3 → S+ 55 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +118% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
- 3Reroll Critical Hit→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Kashapa PauldronsB 14 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Attack, Experienced Counterstrike +1, Double Chance or Critical Damage Boost15% a try
- 2Reroll Block→ ideally Attack, Experienced Counterstrike +1, Double Chance or Critical Damage Boost12%
- 3Reroll HP→ ideally Attack, Experienced Counterstrike +1, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Experienced Counterstrike +1 Double Chance Critical Damage Boost
- Good+14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 60 to 6663 on average
- 1Reroll MP→ ideally Might, Precision or Attack18% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack13%
- 3Reroll HP→ ideally Might, Precision or Attack9%
- 4Reroll Defense→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Vakron GlovesB 14 → S+ 58 to 6763 on average
- 1Reroll Willpower→ ideally Combat Speed or Attack13% a try
- 2Reroll Critical Damage Defense→ ideally Combat Speed or Attack11%
- 3Reroll Block→ ideally Combat Speed or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Attack Preparation +1
Then bind it fully.
+10Aulamus RingD 2 → S+ 60 to 6663 on average
- 1Reroll MP→ ideally Might, Precision or Attack18% a try
- 2Reroll HP→ ideally Might, Precision or Attack13%
- 3Reroll Defense→ ideally Might, Precision or Attack9%
- 4Reroll Block→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Gartua HelmD 1 → S+ 57 to 6660 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Identify Weakness +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Vakron GreavesB 19 → S+ 57 to 6460 on average
- 1Reroll Evasion→ ideally Attack increase or Perfect Chance10% a try
- 2Reroll HP→ ideally Attack increase or Perfect Chance7%
- 3Reroll Attack Preparation +1→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 11 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
Compass of VigorB 14 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Bell of MagicD 1 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Mirror of VigorB 21 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
Parchment of MagicB 19 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Can't reach S+
+10Fantasy GuardC 10Its best rolls fall short.
+6Unyielding BootsD 0Its best rolls fall short.
+5Divine Canyon CloakD 0Its best rolls fall short.
+5Liberator EarringsD 3Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+11Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.