DGear
Rerolls
How we plan
+6Up nextVakron GreavesD 1 → S+ 56 to 6758 on average
- 1Defense16% a try
- 3HP12%
- 5Natural HP Regen9%
- 11Fire Mark +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+9Bakarma CloakD 0 → S+ 60 to 7062 on average
- 2Critical Damage Defense12% a try
- 6Front Defense8%
- 9MP6%
- 13Natural HP Regen3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
+7Bakarma GlovesB 17 → S+ 59 to 6360 on average
- 4Willpower11% a try
- 8Block7%
- 12Absorb Essence +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Robe of Flame +1 Perfect Chance
- Good+12
- Critical Hit
Then bind it fully.
+10Bakarma HelmC 11 → S+ 56 to 5756 on average
- 7Dexterity8% a try
- 10Block5%
- 14Fire Mark +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
Then bind it fully.
Can't reach S+
+13Spiritforged SpellbookC 8Its lines are fixed.
+11Spiritforged GuardC 6Its lines are fixed.
+1Unyielding BreastplateD 3Its best rolls fall short.
+6Unyielding PauldronsD 0Its best rolls fall short.
+8Unyielding BootsD 2Its best rolls fall short.
+7Liberator NecklaceD 0Its lines are fixed.
+9Avenger EarringsD 3Its lines are fixed.
+7Unyielding EarringsC 6Its best rolls fall short.
+5Liberator RingD 0Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+6Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.