DGear
Rerolls
How we plan
+10Up nextBakarma GlovesB 16 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Attack, Combat Speed, Impact Hit +1 or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Attack, Combat Speed, Impact Hit +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+5Anguish BreastplateD 0Its best rolls fall short.
+5Division GreavesD 0Its best rolls fall short.
+5Liberator HelmD 0Its lines are fixed.
+5Liberator PauldronsD 0Its lines are fixed.
+3Liberator BootsD 0Its lines are fixed.
+5Liberator CloakD 0Its lines are fixed.
+5Division NecklaceC 5Its best rolls fall short.
+3Judicator EarringsD 0Its best rolls fall short.
+7Liberator EarringsD 3Its lines are fixed.
+3Avenger RingD 0Its lines are fixed.
+7Liberator RingD 0Its lines are fixed.
+6Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.