Rerolls
How we plan
+12Up nextAulamus SpellbookD 0 → S+ 56 to 5957 on average
- 1Reroll Front Attack→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance34% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance28%
- 3Reroll Frost Burst +1→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance22%
- 4Reroll Bittercold Wind +1→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+9Aulamus RingD 2 → S+ 56 to 6661 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision24% a try
- 2Reroll MP→ ideally Might or Precision19%
- 3Reroll Accuracy→ ideally Might or Precision15%
- 4Reroll Critical Hit→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+9Nuakum PauldronsB 18 → S+ 55 to 6964 on average
- 1Reroll Status Effect Resist→ ideally Critical Damage Boost or Attack19% a try
- 2Reroll Critical Damage Defense→ ideally Critical Damage Boost or Attack15%
- 3Reroll Natural HP Regen→ ideally Critical Damage Boost or Attack12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Attack
- Good+14 to +15
- Critical Hit Robe of Flame +1
- Fine+10 to +13
- Accuracy Defense increase
Then bind it fully.
+9Aulamus NecklaceA 29 → S+ 55 to 5857 on average
- 1Reroll Evasion→ ideally Combat Speed, Accuracy, Critical Hit or Precision18% a try
- 2Reroll MP→ ideally Combat Speed, Accuracy, Critical Hit or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Accuracy Critical Hit Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+9Aulamus EarringsB 20 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Accuracy or Move Speed19% a try
- 2Reroll Revitalization Contract +1→ ideally Might, Precision, Attack, Accuracy or Move Speed15%
- 3Reroll Robe of Earth +1→ ideally Might, Precision, Attack, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+9Gartua BreastplateA 28 → S+ 56 to 6359 on average
- 1Reroll Dexterity→ ideally Attack or Damage Boost13% a try
- 2Reroll Evasion→ ideally Attack or Damage Boost10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+15
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
+9Vakron GlovesD 3 → S+ 55 to 6759 on average
- 1Reroll Grace of Resistance +1→ ideally Attack, Combat Speed or Perfect Chance18% a try
- 2Reroll Robe of Earth +1→ ideally Attack, Combat Speed or Perfect Chance15%
- 3Reroll Grace of Enhancement +1→ ideally Attack, Combat Speed or Perfect Chance11%
- 4Reroll Fire Mark +1→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+9Aulamus RingA 23 → S+ 57 to 6660 on average
- 1Reroll MP→ ideally Might or Precision16% a try
- 2Reroll Intelligence→ ideally Might or Precision13%
- 3Reroll Winter's Shackles +1→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+9Aulamus EarringsB 20 → S+ 57 to 6159 on average
- 1Reroll Absorb Essence +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23% a try
- 2Reroll Robe of Earth +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed19%
- 3Reroll Grace of Enhancement +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%
- 4Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 56 to 6758 on average
- 1Reroll Evasion→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
- 2Reroll Block→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
- 3Reroll Grace of Resistance +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
- 4Reroll Fire Mark +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+9Vakron BootsC 9 → S+ 59 to 6261 on average
- 1Reroll Evasion→ ideally Attack, Move Speed or Perfect Chance10% a try
- 2Reroll Grace of Resistance +1→ ideally Attack, Move Speed or Perfect Chance7%
- 3Reroll Fire Mark +1→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+10Gartua HelmD 2 → S+ 61 to 6662 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Cold Snap +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Robe of Cold +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
+15Vakron CloakB 13 → S+ 64 to 6765 on average
- 1Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Fire Mark +1→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
Arcana crafts
+1Chalice of VigorB 17 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Parchment of VigorB 22 → S+ 87Craft a Unique withHellfire +1 Blaze +1
+1Compass of VigorB 20 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Mirror of MagicB 22 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Bell of VigorA 23 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Can't reach S+
+10Bakarma GuardA 23Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.