CGear
Rerolls
How we plan
+5Up nextAulamus EarringsC 11 → S+ 55 to 6158 on average
- 1Reroll Block→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed25% a try
- 2Reroll MP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed19%
- 3Reroll HP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+5Aulamus NecklaceB 12 → S+ 56 to 5857 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Critical Hit, Might or Precision21% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Critical Hit, Might or Precision16%
- 3Reroll Evasion→ ideally Combat Speed, Attack, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+5Aulamus RingC 7 → S+ 55 to 6661 on average
- 1Reroll Block→ ideally Might or Precision23% a try
- 2Reroll MP→ ideally Might or Precision18%
- 3Reroll Natural MP Regen→ ideally Might or Precision14%
- 4Reroll Critical Hit→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Bakarma BreastplateC 8 → S+ 55 to 5957 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll HP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+5Vakron GreavesD 0 → S+ 59 to 6360 on average
- 1Reroll Double Resist→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Block→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11%
- 3Reroll Natural MP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 4Reroll Concentrated Fire +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Vakron CloakB 16 → S+ 68 to 7168 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Rooting Eye +1→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+16
- Focused Eye +1
Then bind it fully.
+5High Commander Lagta HelmC 9 → S+ 5959 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +111% a try
- 2Reroll Front Defense→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +18%
- 3Reroll Natural HP Regen→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +15%
- 4Reroll Critical Hit→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Focused Eye +1 Double Chance Attack increase Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+3Divine Canyon PauldronsB 19Its best rolls fall short.
+3Divine Canyon GlovesC 11Its best rolls fall short.
Unyielding BootsC 11Its best rolls fall short.
+5Liberator EarringsD 4Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.