Rerolls
How we plan
+10Up nextGartua RingD 0 → S+ 56 to 6661 on average
- 1Reroll MP→ ideally Might or Precision25% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision20%
- 3Reroll Natural HP Regen→ ideally Might or Precision16%
- 4Reroll Accuracy→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+12Aulamus EarringsC 10 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed27% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Fire Mark +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+8Vakron PauldronsC 10 → S+ 57 to 6259 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+9Vakron BootsD 1 → S+ 62 to 6764 on average
- 1Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance11%
- 3Reroll Absorb Essence +1→ ideally Attack, Move Speed or Perfect Chance7%
- 4Reroll Robe of Earth +1→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+11Gartua GreavesB 21 → S+ 56 to 6758 on average
- 1Reroll Evasion→ ideally Attack increase, Attack or Perfect Chance13% a try
- 2Reroll Front Defense→ ideally Attack increase, Attack or Perfect Chance9%
- 3Reroll Accuracy→ ideally Attack increase, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+9Kashapa GlovesB 13 → S+ 55 to 5956 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Robe of Flame +1 or Perfect Chance12% a try
- 2Reroll Natural MP Regen→ ideally Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Cold Snap +1→ ideally Attack, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Robe of Flame +1 Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
Vakron CloakC 8 → S+ 64 to 6765 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+9Bakarma BreastplateB 22 → S+ 56 to 5857 on average
- 1Reroll Front Defense→ ideally Attack, Damage Boost or Robe of Flame +110% a try
- 2Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +17%
- 3Reroll Accuracy→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
Then bind it fully.
+10Bakarma HelmB 15 → S+ 58 to 6258 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Robe of Flame +17% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Fire Mark +1→ ideally Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
Arcana crafts
Chalice of VigorD 5 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Mirror of VigorC 8 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Can't reach S+
+14Spiritforged SpellbookC 8Its lines are fixed.
+11Spiritforged GuardC 6Its lines are fixed.
+1Liberator NecklaceD 0Its lines are fixed.
+1Liberator EarringsD 4Its lines are fixed.
+1Liberator RingD 0Its lines are fixed.
+11Ascension BraceletD 0Its lines are fixed.
+1Liberator BraceletD 0Its lines are fixed.