Rerolls
How we plan
+10Up nextAulamus BowA 27 → S+ 56 to 5957 on average
- 1Reroll MP→ ideally Might, Precision, Combat Speed or Weapon Damage Boost26% a try
- 2Reroll Tempest Shot +1→ ideally Might, Precision, Combat Speed or Weapon Damage Boost20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsC 11 → S+ 55 to 6158 on average
- 1Reroll Block→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll MP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed19%
- 3Reroll Evasion→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus EarringsD 1 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed20%
- 3Reroll Intelligence→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus NecklaceB 15 → S+ 5656 on average
- 1Reroll Unyielding Resolve +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision22% a try
- 2Reroll HP→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision18%
- 3Reroll Rooting Eye +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Might Precision
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision20% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision16%
- 3Reroll Marking Shot +1→ ideally Might or Precision13%
- 4Reroll Evasion→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 55 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision18% a try
- 2Reroll Block→ ideally Might or Precision14%
- 3Reroll Defense→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron PauldronsB 14 → S+ 59 to 6462 on average
- 1Reroll Evasion→ ideally Attack or Critical Damage Boost16% a try
- 2Reroll Front Defense→ ideally Attack or Critical Damage Boost12%
- 3Reroll Block→ ideally Attack or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 55 to 5957 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance18% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll HP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Natural HP Regen→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Vakron GlovesA 32 → S+ 58 to 6360 on average
- 1Reroll Melee Fire +1→ ideally Attack, Combat Speed or Perfect Chance11% a try
- 2Reroll Hunter's Soul +1→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma HelmD 0 → S+ 61 to 6261 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
- 2Reroll Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
- 4Reroll Melee Fire +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron GreavesA 30 → S+ 59 to 6361 on average
- 1Reroll Hunter's Soul +1→ ideally Attack increase or Perfect Chance7% a try
- 2Reroll Accuracy→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron CloakB 16 → S+ 68 to 7169 on average
- 1Reroll Block→ ideally Double Chance or Attack increase7% a try
- 2Reroll Unyielding Resolve +1→ ideally Double Chance or Attack increase5%
- 3Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Parchment of VigorC 12 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Chalice of VigorC 11 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Bell of VigorD 0 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Mirror of VigorB 13 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Can't reach S+
+10Bakarma GuardB 12Soul Fuse it for one more line.
+5Divine Canyon BootsB 18Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-23 20:16 UTC. Their page looks them up again when it's opened in a browser.