kiskInstall

AsmodiansLv 45 RangerTrinielCritHappens

ksymeemee

105,477 CP
CGear
  1. +10
    Aulamus EarringsC 11 → S+ 55 to 61

    58 on average

    1. 1Reroll Block→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed24% a try
    2. 2Reroll MP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed19%
    3. 3Reroll Evasion→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  2. +10
    Aulamus EarringsD 1 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed20%
    3. 3Reroll Intelligence→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
    4. 4Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceB 15 → S+ 56

    56 on average

    1. 1Reroll Unyielding Resolve +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision22% a try
    2. 2Reroll HP→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision18%
    3. 3Reroll Rooting Eye +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Accuracy Might Precision

    Then bind it fully.

  4. +10
    Aulamus RingD 0 → S+ 55 to 66

    61 on average

    1. 1Reroll Flight Power→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision16%
    3. 3Reroll Marking Shot +1→ ideally Might or Precision13%
    4. 4Reroll Evasion→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  5. +10
    Aulamus RingB 14 → S+ 55 to 66

    61 on average

    1. 1Reroll Flight Power→ ideally Might or Precision18% a try
    2. 2Reroll Block→ ideally Might or Precision14%
    3. 3Reroll Defense→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  6. +10
    Vakron PauldronsB 14 → S+ 59 to 64

    62 on average

    1. 1Reroll Evasion→ ideally Attack or Critical Damage Boost16% a try
    2. 2Reroll Front Defense→ ideally Attack or Critical Damage Boost12%
    3. 3Reroll Block→ ideally Attack or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  7. +10
    Bakarma BreastplateD 0 → S+ 55 to 59

    57 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance18% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
    3. 3Reroll HP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
    4. 4Reroll Natural HP Regen→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Focused Eye +1 Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  8. +10
    Vakron GlovesA 32 → S+ 58 to 63

    60 on average

    1. 1Reroll Melee Fire +1→ ideally Attack, Combat Speed or Perfect Chance11% a try
    2. 2Reroll Hunter's Soul +1→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  9. +10
    Bakarma HelmD 0 → S+ 61 to 62

    61 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
    2. 2Reroll Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
    3. 3Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
    4. 4Reroll Melee Fire +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  10. +10
    Vakron GreavesA 30 → S+ 59 to 63

    61 on average

    1. 1Reroll Hunter's Soul +1→ ideally Attack increase or Perfect Chance7% a try
    2. 2Reroll Accuracy→ ideally Attack increase or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +10
    Vakron CloakB 16 → S+ 68 to 71

    69 on average

    1. 1Reroll Block→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Unyielding Resolve +1→ ideally Double Chance or Attack increase5%
    3. 3Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorC 12 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  2. Chalice of VigorC 11 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  3. Bell of VigorD 0 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  4. Mirror of VigorB 13 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1

Can't reach S+