DGear
Rerolls
How we plan
+5Up nextAulamus EarringsB 13 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed18%
- 3Reroll Wind Vigor +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
Then bind it fully.
+3Aulamus RingD 0 → S+ 55 to 6661 on average
- 1Reroll Block→ ideally Might or Precision23% a try
- 2Reroll MP→ ideally Might or Precision18%
- 3Reroll Defense→ ideally Might or Precision14%
- 4Reroll Critical Hit Resist→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 58 to 6461 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance14%
- 3Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance10%
- 4Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+8Vakron GlovesD 0 → S+ 58 to 6561 on average
- 1Reroll Defense→ ideally Attack, Combat Speed or Perfect Chance17% a try
- 2Reroll Natural HP Regen→ ideally Attack, Combat Speed or Perfect Chance13%
- 3Reroll Melee Fire +1→ ideally Attack, Combat Speed or Perfect Chance10%
- 4Reroll Rooting Eye +1→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 56 to 6058 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+9Vakron GreavesB 14 → S+ 59 to 6361 on average
- 1Reroll Dexterity→ ideally Attack increase, Attack or Damage Tolerance12% a try
- 2Reroll HP→ ideally Attack increase, Attack or Damage Tolerance9%
- 3Reroll Unyielding Resolve +1→ ideally Attack increase, Attack or Damage Tolerance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Attack Damage Tolerance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Vakron CloakD 0 → S+ 68 to 7169 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll HP→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Melee Fire +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+12Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon HelmD 0Its best rolls fall short.
Divine Canyon BootsD 0Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Unyielding EarringsC 10Its best rolls fall short.
Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.