CGear
Rerolls
How we plan
+3Up nextBerk EarringsD 0 → S+ 56 to 6058 on average
- 1Reroll Evasion→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +123% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +119%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +114%
- 4Reroll Revitalization Contract +1→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
- Good+13 to +14
- Move Speed Spirit Revitalization +1
Then bind it fully.
+5Berk RingD 0 → S+ 58 to 6561 on average
- 1Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +117% a try
- 2Reroll Soul's Cry +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +114%
- 3Reroll Summon: Wind Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+4Berk NecklaceB 14 → S+ 55 to 5757 on average
- 1Reroll Natural HP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed16% a try
- 2Reroll Defense→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed12%
- 3Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1 Attack Might Precision Combat Speed
Then bind it fully.
+5Berk RingB 20 → S+ 56 to 6158 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115% a try
- 2Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 3Reroll Summon: Water Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+15
- Attack Summon: Fire Spirit +1
Then bind it fully.
+4Bakarma GlovesD 2 → S+ 57 to 6360 on average
- 1Reroll HP→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance14% a try
- 2Reroll Spirit Communion +1→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance11%
- 3Reroll Revitalization Contract +1→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance9%
- 4Reroll Defense increase→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Mental Focus +1 Combat Speed Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+4Bakarma BreastplateB 17 → S+ 58 to 6159 on average
- 1Reroll Dexterity→ ideally Spirit Strike +1, Attack, Damage Boost or Mental Focus +113% a try
- 2Reroll Critical Damage Defense→ ideally Spirit Strike +1, Attack, Damage Boost or Mental Focus +110%
- 3Reroll Accuracy→ ideally Spirit Strike +1, Attack, Damage Boost or Mental Focus +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1
- Good+13
- Element Unification +1
Then bind it fully.
+4Bakarma GreavesB 15 → S+ 55 to 5856 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Evasion→ ideally Spirit Strike +1, Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Accuracy→ ideally Spirit Strike +1, Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+5Spiritforged OrbC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
+3Liberator HelmD 0Its lines are fixed.
+3Liberator PauldronsD 0Its lines are fixed.
+4Division BootsD 1Its best rolls fall short.
+3Liberator CloakD 0Its lines are fixed.
+4Division EarringsC 11Its best rolls fall short.
+1Ascension BraceletD 0Its lines are fixed.
+4Liberator BraceletD 0Its lines are fixed.