kiskInstall

AsmodiansLv 45 SpiritmasterTrinielCritHappens

oppo

60,213 CP
CGear
  1. +5
    Berk RingD 0 → S+ 58 to 65

    61 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +117% a try
    2. 2Reroll Soul's Cry +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +114%
    3. 3Reroll Summon: Wind Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
    4. 4Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  2. +4
    Berk NecklaceB 14 → S+ 55 to 57

    57 on average

    1. 1Reroll Natural HP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed16% a try
    2. 2Reroll Defense→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed12%
    3. 3Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Spirit Strike +1 Mental Focus +1 Attack Might Precision Combat Speed

    Then bind it fully.

  3. +5
    Berk RingB 20 → S+ 56 to 61

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115% a try
    2. 2Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
    3. 3Reroll Summon: Water Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+15
    Attack Summon: Fire Spirit +1

    Then bind it fully.

  4. +4
    Bakarma GlovesD 2 → S+ 57 to 63

    60 on average

    1. 1Reroll HP→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance14% a try
    2. 2Reroll Spirit Communion +1→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance11%
    3. 3Reroll Revitalization Contract +1→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance9%
    4. 4Reroll Defense increase→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Mental Focus +1 Combat Speed Perfect Chance
    Fine+12
    Element Unification +1

    Then bind it fully.

  5. +4
    Bakarma BreastplateB 17 → S+ 58 to 61

    59 on average

    1. 1Reroll Dexterity→ ideally Spirit Strike +1, Attack, Damage Boost or Mental Focus +113% a try
    2. 2Reroll Critical Damage Defense→ ideally Spirit Strike +1, Attack, Damage Boost or Mental Focus +110%
    3. 3Reroll Accuracy→ ideally Spirit Strike +1, Attack, Damage Boost or Mental Focus +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Damage Boost Mental Focus +1
    Good+13
    Element Unification +1

    Then bind it fully.

  6. +4
    Bakarma GreavesB 15 → S+ 55 to 58

    56 on average

    1. 1Reroll Defense→ ideally Spirit Strike +1, Attack increase, Damage Tolerance or Perfect Chance11% a try
    2. 2Reroll Evasion→ ideally Spirit Strike +1, Attack increase, Damage Tolerance or Perfect Chance8%
    3. 3Reroll Accuracy→ ideally Spirit Strike +1, Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance
    Good+13
    Attack

    Then bind it fully.

Can't reach S+