DGear
Rerolls
How we plan
Up nextBerk RingD 0 → S+ 55 to 6761 on average
- 1MP20% a try
- 3Natural MP Regen15%
- 4Defense11%
- 7Natural HP Regen8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+5Berk EarringsC 10 → S+ 56 to 5756 on average
- 2Natural MP Regen18% a try
- 5HP13%
- 9Defense8%
- 12Immortal Veil +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+7Bakarma CloakD 4 → S+ 62 to 6663 on average
- 6Defense11% a try
- 8Critical Damage Defense8%
- 10Accuracy5%
- 11Weapon Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+13Rupture WarhammerB 20Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
Division BreastplateB 14Its best rolls fall short.
Division GreavesD 0Its best rolls fall short.
+1Liberator HelmD 0Its lines are fixed.
+1Liberator PauldronsD 0Its lines are fixed.
Division GlovesB 15Its best rolls fall short.
+1Division BootsD 3Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
+1Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+4Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.