Rerolls
How we plan
+10Up nextAulamus RingC 9 → S+ 56 to 6661 on average
- 1Critical Hit Resist21% a try
- 4Frost Burst +117%
- 6Defense15%
- 23Winter's Shackles +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+5Aulamus NecklaceB 12 → S+ 55 to 5857 on average
- 2Natural MP Regen21% a try
- 7Grace of Resistance +115%
- 12Critical Hit Resist11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Gartua EarringsA 29 → S+ 57 to 6159 on average
- 3Natural HP Regen20% a try
- 15Robe of Earth +115%
- 27Fire Mark +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Gartua GlovesC 9 → S+ 55 to 6358 on average
- 5Critical Hit Resist15% a try
- 9Natural HP Regen11%
- 17Revitalization Contract +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+6Bakarma BreastplateC 8 → S+ 56 to 6058 on average
- 8Defense14% a try
- 14Block11%
- 24Weapon Damage Tolerance7%
- 29Constitution4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+5Bakarma CloakD 0 → S+ 60 to 7062 on average
- 10Willpower11% a try
- 16Back Defense8%
- 21HP5%
- 28Cold Snap +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
+5Bakarma GreavesD 3 → S+ 60 to 6160 on average
- 11Evasion11% a try
- 18HP8%
- 22Cold Snap +15%
- 30Endurance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+5Bakarma PauldronsB 16 → S+ 59 to 6159 on average
- 13Dexterity11% a try
- 20Critical Hit Resist8%
- 26Block4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Critical Damage Boost Robe of Flame +1
- Good+13
- Critical Hit
Then bind it fully.
+10Bakarma HelmA 22 → S+ 56 to 5757 on average
- 19Defense7% a try
- 25Natural MP Regen4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Robe of Flame +1
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon BootsD 0Its best rolls fall short.
Liberator EarringsD 4Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.