CGear
Rerolls
How we plan
+10Up nextKashapa GlovesB 13 → S+ 55 to 5956 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Robe of Flame +1 or Perfect Chance12% a try
- 2Reroll Back Defense→ ideally Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Natural MP Regen→ ideally Attack, Robe of Flame +1 or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Robe of Flame +1 Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
Kashapa PauldronsB 12 → S+ 56 to 5857 on average
- 1Reroll Natural HP Regen→ ideally Robe of Flame +1, Double Chance or Critical Damage Boost11% a try
- 2Reroll Absorb Essence +1→ ideally Robe of Flame +1, Double Chance or Critical Damage Boost7%
- 3Reroll Grace of Enhancement +1→ ideally Robe of Flame +1, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Robe of Flame +1 Double Chance Critical Damage Boost
- Good+13
- Critical Hit
Then bind it fully.
Bakarma HelmD 0 → S+ 57 to 6258 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
- 3Reroll Block→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 4Reroll Absorb Essence +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
Spectral CloakD 5 → S+ 56 to 6557 on average
- 1Reroll Constitution→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase11% a try
- 2Reroll HP→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase8%
- 3Reroll Natural HP Regen→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase6%
- 4Reroll Critical Hit→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Robe of Flame +1 Attack Double Chance Attack increase
- Fine+7
- Critical Damage Tolerance
Then bind it fully.
Can't reach S+
+11Spiritforged SpellbookC 8Its lines are fixed.
+11Spiritforged GuardC 6Its lines are fixed.
Division BreastplateA 22Its best rolls fall short.
Division GreavesC 8Its best rolls fall short.
Anguish BootsD 3Its best rolls fall short.
+10Berk NecklaceC 10Soul Fuse it for one more line.
Liberator EarringsD 4Its lines are fixed.
Division EarringsC 6Its best rolls fall short.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+9Ascension BraceletD 0Its lines are fixed.
Avenger BraceletD 0Its lines are fixed.