kiskInstall

AsmodiansLv 45 GladiatorTrinielSlimeVillage

slimesword

68,172 CP
CGear
  1. Berk EarringsB 14 → S+ 55 to 61

    58 on average

    1. 1Reroll MP→ ideally Might, Attack or Precision19% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Attack or Precision15%
    3. 3Reroll Blood Absorption +1→ ideally Might, Attack or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision
    Good+14
    Move Speed Attack Preparation +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  2. Bakarma PauldronsD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
    2. 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost15%
    3. 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  3. Aulamus RingD 0 → S+ 60 to 66

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack17% a try
    2. 2Reroll Aerial Snare +1→ ideally Might, Precision or Attack12%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision or Attack9%
    4. 4Reroll HP→ ideally Might, Precision or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Attack
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1

    Then bind it fully.

  4. Bakarma BreastplateB 21 → S+ 55 to 60

    58 on average

    1. 1Reroll Block→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114% a try
    2. 2Reroll Accuracy→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
    3. 3Reroll Identify Weakness +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance Experienced Counterstrike +1
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1

    Then bind it fully.

  5. Berk NecklaceC 5 → S+ 56 to 58

    57 on average

    1. 1Reroll MP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision17% a try
    2. 2Reroll Protection Armor +1→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision13%
    3. 3Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision10%
    4. 4Reroll Critical Hit→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision

    Then bind it fully.

  6. Bakarma HelmD 2 → S+ 56 to 62

    58 on average

    1. 1Reroll HP→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +113% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +110%
    3. 3Reroll Accuracy→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +17%
    4. 4Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack Experienced Counterstrike +1
    Good+12 to +14
    Murderous Burst +1 Impact Hit +1

    Then bind it fully.

  7. Bakarma GreavesC 8 → S+ 57 to 59

    57 on average

    1. 1Reroll Multi-hit Resist→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +110% a try
    2. 2Reroll Evasion→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18%
    3. 3Reroll Destructive Impulse +1→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
    4. 4Reroll Impact Hit +1→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance Experienced Counterstrike +1
    Good+14
    Damage Tolerance Attack

    Then bind it fully.

Can't reach S+