CGear
Rerolls
How we plan
+10Up nextBakarma BootsB 13 → S+ 58 to 6059 on average
- 1Reroll Dexterity→ ideally Move Speed, Attack Preparation +1, Impact Hit +1 or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Impact Hit +1 or Attack11%
- 3Reroll Block→ ideally Move Speed, Attack Preparation +1, Impact Hit +1 or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateB 14 → S+ 58 to 6059 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Protection Circle +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
Then bind it fully.
+10Vakron GreavesB 12 → S+ 57 to 6158 on average
- 1Reroll Double Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +15
- Attack Attack Preparation +1
Then bind it fully.
+10Kashapa CloakB 14 → S+ 55 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack Preparation +19% a try
- 2Reroll Blessing of Life +1→ ideally Double Chance, Attack increase or Attack Preparation +17%
- 3Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack Preparation +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Preparation +1
- Good+13 to +14
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+6Liberator HelmD 0Its lines are fixed.
+6Unyielding PauldronsC 10Its best rolls fall short.
+6Anguish GlovesB 15Its best rolls fall short.
+8Liberator NecklaceD 0Its lines are fixed.
+8Liberator EarringsD 3Its lines are fixed.
+8Liberator EarringsD 3Its lines are fixed.
+8Liberator RingD 0Its lines are fixed.
+8Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+8Liberator BraceletD 0Its lines are fixed.