DGear
Rerolls
How we plan
+5Up nextVakron BreastplateD 1 → S+ 56 to 6459 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance20% a try
- 2Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance15%
- 3Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance12%
- 4Reroll Vitality Evaporation +1→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+7Vakron GlovesB 16 → S+ 55 to 6759 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance17% a try
- 2Reroll Back Defense→ ideally Attack, Combat Speed or Perfect Chance13%
- 3Reroll Robe of Earth +1→ ideally Attack, Combat Speed or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+3Vakron CloakC 8 → S+ 64 to 6765 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Defense→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 60 to 6160 on average
- 1Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance5%
- 4Reroll Absorb Essence +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Liberator HelmD 0Its lines are fixed.
+5Liberator PauldronsD 0Its lines are fixed.
Anguish BootsD 2Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Saraswati EarringsC 10Its best rolls fall short.
Liberator EarringsD 4Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.